[project1dev] Re: IMG00107.jpg

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 19 May 2009 16:47:03 -0400

i can help you tonight if you need...

i think the workflow for now should go:

c4d - 3ds for mesh optimization and export to milkshape using the plugin
katie discussed - milkshape

if it goes smoothly, man... we'll burn the WHOLE TOWN down in celebration
w00t :)

On Tue, May 19, 2009 at 4:34 PM, Chris Sherman <cshermandesign@xxxxxxxxx>wrote:

> Yuuuup :p
>
> Sent from my BlackBerry
>
> ------------------------------
> *From*: Alan Wolfe
> *Date*: Tue, 19 May 2009 13:29:53 -0700
> *To*: <project1dev@xxxxxxxxxxxxx>
> *Subject*: [project1dev] Re: IMG00107.jpg
> did you raytrace that preview?? (:
>
> looks rad
>
> On Tue, May 19, 2009 at 1:27 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> That looks awesome. Can't wait to see it in game
>>
>>
>> On Tue, May 19, 2009 at 1:25 PM, Chris Riccobono <crysalim@xxxxxxxxx>wrote:
>>
>>> Looking good, and scary :)
>>>
>>> On Tue, May 19, 2009 at 1:12 PM, Chris Sherman <cshermandesign@xxxxxxxxx>
>>> wrote:
>>> > Cave worm is textured, just have to bake and export to .ms3d hopefully
>>> I'll be done tonite
>>> > Sent from my BlackBerry
>>>
>>>
>>
>

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