[project1dev] Re: I have created... a crate.

  • From: katie cook <ktmcook@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 20 May 2009 00:46:45 -0700 (PDT)

Thanks Chris,

I just didn't to say I would help out with something and not come through. 
Being able to be a part of this project means a lot to me and I am super 
stoked. I just wanted to make sure you guys knew I wasn't being a flake. =)

--- On Tue, 5/19/09, Chris Riccobono <crysalim@xxxxxxxxx> wrote:

From: Chris Riccobono <crysalim@xxxxxxxxx>
Subject: [project1dev] Re: I have created... a crate.
To: project1dev@xxxxxxxxxxxxx
Date: Tuesday, May 19, 2009, 10:49 PM

Hey Katie,

No worries, seriously, just do things at your own pace.  That is what
we are all doing I think.  I know that I take forever to learn program
interfaces (I was trying to learn milkshape to help model at first
before you and the others started making better models)

As much as we would love to get our work done in one day it's going to
take longer, just remember that your skills are always there!

On Tue, May 19, 2009 at 10:42 PM, katie cook <ktmcook@xxxxxxxxx> wrote:
> Hey Guys,
> I am really sorry, I was trying to mess with the uv texture editor and was
> having major issues getting my textures to work tonight. I was trying to
> learn the editor more, but it is proving to be a bit onry.
> Anyway, needless to say I haven't got the textures & models for the pickaxe
> and shovel like I was hoping. I am really sorry. I am hoping to keep working
> on it and get it to work soon.
> Hope this doesn't cause any inconvenience/setback.
> Thanks guys, I will check in soon. =/
> Katie
> --- On Tue, 5/19/09, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
> From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
> Subject: [project1dev] Re: I have created... a crate.
> To: project1dev@xxxxxxxxxxxxx
> Date: Tuesday, May 19, 2009, 10:35 PM
> haha yeah
> and eric's barrels should explode when you shoot em!!
> On Tue, May 19, 2009 at 10:34 PM, Chris Riccobono <crysalim@xxxxxxxxx>
> wrote:
>> Woot, a game is not a game without a crate.  Now we need to be able to
>> smash it.
>> On Tue, May 19, 2009 at 10:25 PM, Matthew Freeland
>> <mattthefiend@xxxxxxxxx> wrote:
>> > Yay!
>> >
>> > Behold! I present you all with the latest in my attempts to learn 3d
>> > modeling. Simple nondescript box for storing. It's so awesome it doesn't
>> > even need functional pieces like a silly henge.
>> >
>> > If someone has an appropriate texture for that baby go ahead and slap it
>> > on
>> > there, I've been trying my hand at making a plywood surface for it but
>> > am
>> > utterly defeated.
>> >
>> > -Wurmz
>> >


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