My buddy got back to me and theres some big room for improvement in our shaders that i wrote. he says he thinks they can run about 3x as fast which is totally rad. tomorrow night i'll give it a shot but im feeling pretty optimistic that it's going to be a HUGE win (: On Mon, Jul 12, 2010 at 8:00 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > Hey Guys, > > Right now the rendering of graphics in our game is taking the longest > amount of time by far compared to the rest of the game (but no this isn't > because of the art! all is well there) > > For instance on Kent's preformance report he sent me the other day, a frame > took on average 42 miliseconds, and 35 of those miliseconds were for > rendering! > > On my computer it isn't so dramatic but it's still a problem. > > Anyhow, a friend of mine at my work is going to try and help me out and > find why our rendering takes so much time. > > He is THE graphics programmer on the game im working on at work, so he is > basically THE MAN at graphics hehe. > > so yeah... graphical performance improvements should be coming up in the > near future! > > But yeah, im also still working on the behavior of the forest trolls > (making sure our pathing is up to par for the needs of that mob etc) > > Just wanted to let you guys know the good news (: > > im going to be runnin a couple tests and sending him our shaders tonight > for him to check out >