[project1dev] Re: Graphics and performance!

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 12 Jul 2010 23:24:52 -0700

My buddy got back to me and theres some big room for improvement in our
shaders that i wrote.

he says he thinks they can run about 3x as fast which is totally rad.

tomorrow night i'll give it a shot but im feeling pretty optimistic that
it's going to be a HUGE win (:

On Mon, Jul 12, 2010 at 8:00 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> Hey Guys,
>
> Right now the rendering of graphics in our game is taking the longest
> amount of time by far compared to the rest of the game (but no this isn't
> because of the art! all is well there)
>
> For instance on Kent's preformance report he sent me the other day, a frame
> took on average 42 miliseconds, and 35 of those miliseconds were for
> rendering!
>
> On my computer it isn't so dramatic but it's still a problem.
>
> Anyhow, a friend of mine at my work is going to try and help me out and
> find why our rendering takes so much time.
>
> He is THE graphics programmer on the game im working on at work, so he is
> basically THE MAN at graphics hehe.
>
> so yeah... graphical performance improvements should be coming up in the
> near future!
>
> But yeah, im also still working on the behavior of the forest trolls
> (making sure our pathing is up to par for the needs of that mob etc)
>
> Just wanted to let you guys know the good news (:
>
> im going to be runnin a couple tests and sending him our shaders tonight
> for him to check out
>

Other related posts: