[project1dev] Re: Fwd: party members and recruiting

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 9 Apr 2009 08:35:07 -0700

Hey Eric when you recruit someone, how do you think the potential will be
displayed?

On Wed, Apr 8, 2009 at 11:41 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> Interesting. I like where your going with that.
>
>
> On Wed, Apr 8, 2009 at 11:10 AM, eric drewes <figarus@xxxxxxxxx> wrote:
>
>> Party Members
>>
>> two of my fav rpgs are Dragon Quest 3 and Final Fantasy 3(6) - and one of
>> the major contributors to WHY i like these games is the fact you get to
>> customize and choose your parties.  We're gonna take that and go a giant
>> leap forward - basically i envision a ton of recruitable characters, but not
>> all are created equal and they aren't balanced with one another - you pick
>> the ones you personally like for reasons of your own.  If i was going to
>> describe this, i would say building your party would be more like a sports
>> game than any previous RPG.  The main character is the HERO.  you find party
>> members that support and fit in your style of play and that work in harmony
>> w/ the main character.  If you're a mage, maybe you need a warrior to be a
>> tank for you, or if you're a warrior, you might need a mage who can work as
>> a support unit, or maybe you're a pure swordsman and just want a group of
>> swordsmen at your side, its up to the player!
>>
>> But wait, there's more!
>> not all potential party members are created equal.  just like in real
>> life, they will vary in strength's, weaknesses, etc.  so it is up to the
>> player to decide who they want to join in depending on their needs at the
>> time and overall wants for the game.  Another major factor in recruiting and
>> party building is POTENTIAL.  Yes, there is a potential system which i think
>> will enrich the game and add a layer of depth that will increase the fun.
>> Basically when you meet someone, not only will you (perhaps based on
>> PERCEPTION/CHARISMA stats) see a "ball-park" figure of about how strong,
>> smart, fast they are... you will also see if they have potential to grow
>> into GREAT warriors/mages/thieves/adventurers/whatever.  Now the double edge
>> of potential is that it doesn't always come to fruition so there is a
>> risk-reward factor in weighing your options in recruiting.   Lets say you
>> are going to fight a boss and you need an extra warrior along to help out -
>> do you pick the good swordsman who is older maybe and doesnt have much
>> potential to get better? or do you recruit the young inexperienced guy who
>> might not be as good right away but has the potential to develop into an
>> awesome swordsman?  THe player will decide these things... Also, you have to
>> think, magicians are rare so if you meet one, even if he sucks, do you snag
>> him?  I really like the depth these choices give as well as the range of
>> experience and replayability it allows for players.
>>
>> BUT BUT BUT... how many do we get?
>> well i was thinking in combat you get 3 party members but maybe you can
>> keep 6 overall and swap them out depending on YOUR needs, injuries, deaths,
>> etc.  with instant healing not being a huge part of the game, balancing the
>> health of your characters will add another wrinkle into the strategy of
>> combat, etc.  The guys not in the combat group would still gain EXP so maybe
>> you could stash one of your high potential guys there while he grows.  Also,
>> re: potential, just because someone seems like they might have GREAT
>> potential doesnt mean it will necessarily develop, its just a CHANCE to
>> become much better.  Maybe in the second half of the game you get a castle
>> like suikoden where you can store an army and swap the 6 you take with you
>> in and out whenever you're there.
>>
>>
>>
>>
>>
>

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