[project1dev] Re: Fwd: Re: Welcome Steve!

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 24 Jul 2009 09:53:20 -0700

What up man?

On Fri, Jul 24, 2009 at 5:25 AM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote:

> Tits!
>
>
> On Fri, Jul 24, 2009 at 12:17 AM, Steven Kahn <supremeshadowkai@xxxxxxx>wrote:
>
>> Sup everybody!
>>
>>
>> Alan Wolfe wrote:
>>
>>> It turns out i put the wrong email address in for Steve, damn!
>>>
>>> hi steve!!! :P
>>>
>>> ---------- Forwarded message ----------
>>> From: *Kent Petersen* <kentkmp@xxxxxxxxx <mailto:kentkmp@xxxxxxxxx>>
>>> Date: Sat, Jul 18, 2009 at 5:40 PM
>>> Subject: [project1dev] Re: Welcome Steve!
>>> To: project1dev@xxxxxxxxxxxxx <mailto:project1dev@xxxxxxxxxxxxx>
>>>
>>>
>>> Welcome
>>>
>>>
>>> On Sat, Jul 18, 2009 at 2:13 PM, Chris Riccobono <crysalim@xxxxxxxxx<mailto:
>>> crysalim@xxxxxxxxx>> wrote:
>>>
>>>    Sup Kahn, glad to see you on the team :)
>>>
>>>    On Fri, Jul 17, 2009 at 11:16 PM, Alan Wolfe<alan.wolfe@xxxxxxxxx
>>>    <mailto:alan.wolfe@xxxxxxxxx>> wrote:
>>>    > Hey Steve,
>>>    >
>>>    > I subscribed you to the game's mailing  list.
>>>    >
>>>    > You just send a message to this email and it goes out to
>>>    everyone, it's good
>>>    > for keeping in communication with the rest of the team, but
>>>    sometimes there
>>>    > is a lot of emails that go through!
>>>    >
>>>    > Anyhow, Josh is setting you up with an SVN login to be able to
>>>    download the
>>>    > game.  We'll get that to you ASAP, here's everyone else on the team!
>>>    >
>>>    > Me - head of tech
>>>    > Eric - head of Art / Design
>>>    > Alex - Artist
>>>    > Chris R - QA
>>>    > Chris S - Artist
>>>    > Josh - IT and codin
>>>    > Kent - Scripter
>>>    > Katie - Artist
>>>    > Matt M - Design
>>>    > Matt F - Artist
>>>    > Elizabeth - Artist
>>>    > Nick - Design
>>>    > Sid - Producer
>>>    >
>>>    > The game is a 3d overhead RPG that plays like an old school RPG
>>>    (FF3, Chrono
>>>    > Trigger etc)  but with modern graphics.
>>>    >
>>>    > The goal is to have it done in about 1-1.5 years from now max
>>>    and after we
>>>    > are done, try to sell it to a studio or publisher and if that
>>>    doesn't work,
>>>    > sell it on the net via steam or something.
>>>    >
>>>    > We also want to port it to XBLA if possible.
>>>    >
>>>    > We use lua as a scripting language,  we have a level editor (it's in
>>>    > progress right now but the basics work) and since we all have
>>>    other jobs and
>>>    > lives, we just work on the game when we have time.
>>>    >
>>>    > There's no time pressure or anything, we just try to do things
>>>    smartly (ie
>>>    > minimal wasted effort!) and things get done when they get done.
>>>    >
>>>    > To everyone else: Steve is going to be doing audio programming.
>>>  He's going
>>>    > to school right now studying computer science and is also a DJ
>>>    and does his
>>>    > own music production as well.  He has been booked in places as
>>>    far as
>>>    > Lebanon (right Steve?).
>>>    >
>>>    > Anyhow, welcome Steve I'm really glad you were interested in
>>>    joining up (:
>>>    >
>>>
>>>
>>>
>>>
>>
>>
>

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