What up man? On Fri, Jul 24, 2009 at 5:25 AM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote: > Tits! > > > On Fri, Jul 24, 2009 at 12:17 AM, Steven Kahn <supremeshadowkai@xxxxxxx>wrote: > >> Sup everybody! >> >> >> Alan Wolfe wrote: >> >>> It turns out i put the wrong email address in for Steve, damn! >>> >>> hi steve!!! :P >>> >>> ---------- Forwarded message ---------- >>> From: *Kent Petersen* <kentkmp@xxxxxxxxx <mailto:kentkmp@xxxxxxxxx>> >>> Date: Sat, Jul 18, 2009 at 5:40 PM >>> Subject: [project1dev] Re: Welcome Steve! >>> To: project1dev@xxxxxxxxxxxxx <mailto:project1dev@xxxxxxxxxxxxx> >>> >>> >>> Welcome >>> >>> >>> On Sat, Jul 18, 2009 at 2:13 PM, Chris Riccobono <crysalim@xxxxxxxxx<mailto: >>> crysalim@xxxxxxxxx>> wrote: >>> >>> Sup Kahn, glad to see you on the team :) >>> >>> On Fri, Jul 17, 2009 at 11:16 PM, Alan Wolfe<alan.wolfe@xxxxxxxxx >>> <mailto:alan.wolfe@xxxxxxxxx>> wrote: >>> > Hey Steve, >>> > >>> > I subscribed you to the game's mailing list. >>> > >>> > You just send a message to this email and it goes out to >>> everyone, it's good >>> > for keeping in communication with the rest of the team, but >>> sometimes there >>> > is a lot of emails that go through! >>> > >>> > Anyhow, Josh is setting you up with an SVN login to be able to >>> download the >>> > game. We'll get that to you ASAP, here's everyone else on the team! >>> > >>> > Me - head of tech >>> > Eric - head of Art / Design >>> > Alex - Artist >>> > Chris R - QA >>> > Chris S - Artist >>> > Josh - IT and codin >>> > Kent - Scripter >>> > Katie - Artist >>> > Matt M - Design >>> > Matt F - Artist >>> > Elizabeth - Artist >>> > Nick - Design >>> > Sid - Producer >>> > >>> > The game is a 3d overhead RPG that plays like an old school RPG >>> (FF3, Chrono >>> > Trigger etc) but with modern graphics. >>> > >>> > The goal is to have it done in about 1-1.5 years from now max >>> and after we >>> > are done, try to sell it to a studio or publisher and if that >>> doesn't work, >>> > sell it on the net via steam or something. >>> > >>> > We also want to port it to XBLA if possible. >>> > >>> > We use lua as a scripting language, we have a level editor (it's in >>> > progress right now but the basics work) and since we all have >>> other jobs and >>> > lives, we just work on the game when we have time. >>> > >>> > There's no time pressure or anything, we just try to do things >>> smartly (ie >>> > minimal wasted effort!) and things get done when they get done. >>> > >>> > To everyone else: Steve is going to be doing audio programming. >>> He's going >>> > to school right now studying computer science and is also a DJ >>> and does his >>> > own music production as well. He has been booked in places as >>> far as >>> > Lebanon (right Steve?). >>> > >>> > Anyhow, welcome Steve I'm really glad you were interested in >>> joining up (: >>> > >>> >>> >>> >>> >> >> >