[project1dev] Re: Fwd: Re: Welcome Steve!

  • From: Steven Kahn <supremeshadowkai@xxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 23 Jul 2009 22:17:01 -0700

Sup everybody!


Alan Wolfe wrote:
It turns out i put the wrong email address in for Steve, damn!

hi steve!!! :P

---------- Forwarded message ----------
From: *Kent Petersen* <kentkmp@xxxxxxxxx <mailto:kentkmp@xxxxxxxxx>>
Date: Sat, Jul 18, 2009 at 5:40 PM
Subject: [project1dev] Re: Welcome Steve!
To: project1dev@xxxxxxxxxxxxx <mailto:project1dev@xxxxxxxxxxxxx>


Welcome


On Sat, Jul 18, 2009 at 2:13 PM, Chris Riccobono <crysalim@xxxxxxxxx <mailto:crysalim@xxxxxxxxx>> wrote:

    Sup Kahn, glad to see you on the team :)

    On Fri, Jul 17, 2009 at 11:16 PM, Alan Wolfe<alan.wolfe@xxxxxxxxx
    <mailto:alan.wolfe@xxxxxxxxx>> wrote:
    > Hey Steve,
    >
    > I subscribed you to the game's mailing  list.
    >
    > You just send a message to this email and it goes out to
    everyone, it's good
    > for keeping in communication with the rest of the team, but
    sometimes there
    > is a lot of emails that go through!
    >
    > Anyhow, Josh is setting you up with an SVN login to be able to
    download the
    > game.  We'll get that to you ASAP, here's everyone else on the team!
    >
    > Me - head of tech
    > Eric - head of Art / Design
    > Alex - Artist
    > Chris R - QA
    > Chris S - Artist
    > Josh - IT and codin
    > Kent - Scripter
    > Katie - Artist
    > Matt M - Design
    > Matt F - Artist
    > Elizabeth - Artist
    > Nick - Design
    > Sid - Producer
    >
    > The game is a 3d overhead RPG that plays like an old school RPG
    (FF3, Chrono
    > Trigger etc)  but with modern graphics.
    >
    > The goal is to have it done in about 1-1.5 years from now max
    and after we
    > are done, try to sell it to a studio or publisher and if that
    doesn't work,
    > sell it on the net via steam or something.
    >
    > We also want to port it to XBLA if possible.
    >
    > We use lua as a scripting language,  we have a level editor (it's in
    > progress right now but the basics work) and since we all have
    other jobs and
    > lives, we just work on the game when we have time.
    >
    > There's no time pressure or anything, we just try to do things
    smartly (ie
    > minimal wasted effort!) and things get done when they get done.
    >
> To everyone else: Steve is going to be doing audio programming. He's going
    > to school right now studying computer science and is also a DJ
    and does his
    > own music production as well.  He has been booked in places as
    far as
    > Lebanon (right Steve?).
    >
    > Anyhow, welcome Steve I'm really glad you were interested in
    joining up (:
    >





Other related posts: