I think your art organization idea is good. We should follow a similar naming scheme on the scripting map side. I think leaving them seperate is fine but they should follow the same naming system. /Scripts/Chapter 0/Voidmap/Maps/ /Scripts/Chapter 0/FortuneTellerTent/ /Scripts/Chapter 0/Temple/Enemies/Traps On Wed, Jul 8, 2009 at 8:30 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > nope :P > > > On Wed, Jul 8, 2009 at 8:29 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote: > >> If you create a shortcut to a file, can you call upon the shortcut path to >> use the original file? >> >> >> >> >> On Wed, Jul 8, 2009 at 10:27 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >> >>> Ok so this topic keeps coming up, maybe it's time to figure it out (: >>> >>> ============= >>> Question 1 >>> ============= >>> >>> How do we want to organize files? >>> >>> For instance one way, if our game is broken up into chapters (i think it >>> is but is that right eric?) we could organize by the chapter something first >>> appears in, as well as location. >>> >>> For instance! voidmap and tent art could go in... >>> >>> /Art/Models/Chapter 0/Voidmap/ >>> /Art/Models/Chapter 0/Tent/ >>> >>> then, lets say we start working on a town that leads to a forest that has >>> a lot of different maps (and lets say this is for chapter 2), we could put >>> the art in folders like... >>> >>> /Art/Models/Chapter 2/UberVille/ >>> /Art/Models/Chapter 2/UberVilleSewersA1/ >>> /Art/Models/Chapter 2/UberVilleSewersA2/ >>> /Art/Models/Chapter 2/UberVilleSewersB1/ >>> /Art/Models/Chapter 2/UberVilleSewersB2/ >>> /Art/Models/Chapter 2/MysticForestA1/ >>> /Art/Models/Chapter 2/MysticForestB1/ >>> /Art/Models/Chapter 2/MysticForestC1/ >>> /Art/Models/Chapter 2/MysticForestC2/ >>> >>> the "A1", "C2" etc is like, grid coordinates of the map (letters are X >>> axis, numbers are 1 axis?) so that for places with multiple maps, we know >>> where things are located kind of. It doesnt have to be really strict cause >>> not everything is square or grid shaped but as long as we do something to >>> give an idea of location and try to standardize it as much as possible it >>> should help a lot. >>> >>> Ok so you say "well what the heck, you might go to a town in chapter 1 >>> and then revisit it in chapter 3, where does it go?" so i'm thinking it >>> should go in the place where it FIRST showed up, so in this case the town >>> would go in the chapter 1 directory. >>> >>> Ok so what about re-usable objects like trees, chairs, tables, treasure >>> chests etc. >>> >>> What if we had a folder like... >>> >>> /Art/Models/Misc/ >>> >>> and then in there we could have subfolders like "furniture" and "trees" >>> etc. >>> >>> That's my rough idea... good? bad? anyone got a diff or better idea? (: >>> >>> ============= >>> Question 2 >>> ============= >>> >>> Right now we have art in one folder, models in a subfolder of the art >>> folder, and then we have maps, enemies and trap scripts in another folder. >>> >>> Do you guys think we should keep files seperated or should we put them >>> all together? IE just have a "content" directory and scripts will live with >>> models and textures and sound effects all in the same folders. >>> >>> If we have all the files together, on the one hand our content is more >>> organized cause it's all in the same directory structure, but on the other >>> hand there will be a lot more files per folder and it might get confusing in >>> places where there is a lot of art and lots of script etc. >>> >> >> >