[project1dev] Re: Enemy Animations

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 15 Apr 2009 15:35:08 -0400

hey alan, will you add cshermandesign@xxxxxxxxx to the list please :)

thats my bud that is good w/ 3d

On Wed, Apr 15, 2009 at 3:24 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> for art we have you, katie, wurmz and your friend if he still wants in.
>
> not sure about if katie has a website, toss her an email and ask if you
> want to (:
>   On Wed, Apr 15, 2009 at 12:04 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>
>> we should probably have an art team meeting or whatever so we can know who
>> can do what and who is experienced with what, etc.  also i should start
>> compiling some "official" concept stuff to show... i imagine that would be a
>> nice helper
>>
>> it doesnt matter to me who works on what, i figure if someone wants to and
>> has the time they can jump in on the cave stuff for practice.  I can do
>> whatever we need also like if you have something specific in mind that you
>> need/want, or maybe i should just jump in myself.
>>
>> I sometimes have the tendency to float around aimlessly with random ideas,
>> etc working in my brain so if i seem to be dragging my feet it's more likely
>> that i am thinking about other stuff and don't realize the urgency ...  feel
>> free to kick me if you need me to to focus on something specifically :) i
>> won't be offended!
>>
>> also, does katie have a site or anything?  who is officially on the art
>> team or interested in doing art stuff?
>>
>> On Wed, Apr 15, 2009 at 1:25 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>>> Hey Eric,
>>>
>>> If we are just doing the simple mining enemies and then a boss enemy, and
>>> neither really do anything but animate, I was thinking maybe we should get
>>> someone starting to work on the animations if we can.
>>>
>>> Does that make sense to you?
>>>
>>> If so we have Katie and your friend right?
>>>
>>> Any preference on who works on it?
>>>
>>> Also, can they work on it yet?  Like if you just tell them the general
>>> idea of how art will look is that ok or will they need to see specific art
>>> to know what you are talking about, or does it not even matter at this
>>> point?
>>>
>>> (:
>>>
>>> also soon we'll have to think about a few props to scatter in the caves
>>> but i think the same "art style" questions apply to those so we can talk
>>> about those after we get this figured out hehe :P
>>>
>>
>>
>

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