[project1dev] Re: Enemy Animations

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 15 Apr 2009 12:24:19 -0700

for art we have you, katie, wurmz and your friend if he still wants in.

not sure about if katie has a website, toss her an email and ask if you want
to (:
On Wed, Apr 15, 2009 at 12:04 PM, eric drewes <figarus@xxxxxxxxx> wrote:

> we should probably have an art team meeting or whatever so we can know who
> can do what and who is experienced with what, etc.  also i should start
> compiling some "official" concept stuff to show... i imagine that would be a
> nice helper
>
> it doesnt matter to me who works on what, i figure if someone wants to and
> has the time they can jump in on the cave stuff for practice.  I can do
> whatever we need also like if you have something specific in mind that you
> need/want, or maybe i should just jump in myself.
>
> I sometimes have the tendency to float around aimlessly with random ideas,
> etc working in my brain so if i seem to be dragging my feet it's more likely
> that i am thinking about other stuff and don't realize the urgency ...  feel
> free to kick me if you need me to to focus on something specifically :) i
> won't be offended!
>
> also, does katie have a site or anything?  who is officially on the art
> team or interested in doing art stuff?
>
> On Wed, Apr 15, 2009 at 1:25 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> Hey Eric,
>>
>> If we are just doing the simple mining enemies and then a boss enemy, and
>> neither really do anything but animate, I was thinking maybe we should get
>> someone starting to work on the animations if we can.
>>
>> Does that make sense to you?
>>
>> If so we have Katie and your friend right?
>>
>> Any preference on who works on it?
>>
>> Also, can they work on it yet?  Like if you just tell them the general
>> idea of how art will look is that ok or will they need to see specific art
>> to know what you are talking about, or does it not even matter at this
>> point?
>>
>> (:
>>
>> also soon we'll have to think about a few props to scatter in the caves
>> but i think the same "art style" questions apply to those so we can talk
>> about those after we get this figured out hehe :P
>>
>
>

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