Hey Matt that's an interesting idea about freeing people in the FPS mode to seed your initial population On Fri, May 28, 2010 at 5:13 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > lol you guys > > well ok, the only thing that worries me about this setup is that right when > you first start any level, you are dangerously close to losing already. > > we can playtest this way vs the other idea vs any other ideas we have > already but it just seems like going this route all the challenge would be > in the beginning of the level? > > Maybe i'm wrong though, we can totally playtest and see how our ideas play > out. > On Fri, May 28, 2010 at 3:09 PM, eric <figarus@xxxxxxxxx> wrote: > >> Lol >> >> Sent via BlackBerry from T-Mobile >> ------------------------------ >> *From: *Kent Petersen <kentkmp@xxxxxxxxx> >> *Date: *Fri, 28 May 2010 15:09:59 -0700 >> *To: *<project1dev@xxxxxxxxxxxxx> >> *Subject: *[project1dev] Re: [Design] Player health and losing conditions >> for overworld maps >> >> I have no problem with Alan's losing conditions. >> >> On Fri, May 28, 2010 at 2:55 PM, Matthew Freeland <mattthefiend@xxxxxxxxx >> > wrote: >> >>> okay first off, 2 people isn't enough genetic diversity for an entire >>> city. I hate to say "realism" but I don't want to be king of a bunch of >>> inbred mutated hillbillies, if that were the case I'd move to Alabama. >>> I'm thinking we should start a city with a decent population, say during >>> your first person adventure into the land you find slaves or locals in >>> hiding or whatever and the better your performance in the adventure mode >>> increases the overall starting population of your city in overworld. >>> >>> >>> >>> >>> On Fri, May 28, 2010 at 2:40 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>> >>>> Is that because you have no seed population to rebuild? >>>> >>>> If so that brings up the question where do these people come from? >>>> >>>> In the original game you created 2 people out of lightning bolts and >>>> they lived in your temple and had awesome sex parties constantly (or so im >>>> told) :P >>>> >>>> In our game where do the initial people come from? Where the rest of >>>> the people come from? >>>> >>>> maybe we are freeing people from slavery somehow instead of them >>>> reproducing? >>>> >>>> One thing to keep in mind though that's an easy trap to fall into is >>>> that making something fun and making something realistic are often not the >>>> same thing. >>>> >>>> That doesn't automatically invalidate what you are saying or anything, >>>> but just sayin that cause its an easy trap to fall into, thinking that >>>> realism and fun are the same thing :P >>>> >>>> Anyhow, what you think... where do these people come from? the first >>>> ones, and the subsequent ones... >>>> >>>> >>>> On Fri, May 28, 2010 at 2:19 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote: >>>> >>>>> I think if ALL population is destroyed, you lose. >>>>> >>>>> On Fri, May 28, 2010 at 5:03 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> >>>>> wrote: >>>>> > In the original act raiser game, i dont think it was actually >>>>> possible to >>>>> > lose on the overworld map portion of the game. >>>>> > >>>>> > Bad guys could destroy your town til all you had was your main base >>>>> (which >>>>> > was invulnerable) >>>>> > >>>>> > Bad guys could beat the heck out of your angel so that you had 0 HP. >>>>> > >>>>> > Neither things caused you to lose. >>>>> > >>>>> > Your town would rebuild as it could, and your angel would regenerate >>>>> HP and >>>>> > MP over time so he would have health again after a short while. >>>>> > >>>>> > The reason there was HP was that if your angel was at 0 health, you >>>>> couldn't >>>>> > shoot your bow (although i think you could still cast spells) so >>>>> basically >>>>> > while you had 0 HP, monsters would run amok all over your town and >>>>> wreck >>>>> > shit. >>>>> > >>>>> > So, how do we want our game to play? >>>>> > >>>>> > Here's what i propose but we can talk this out if you guys have other >>>>> > ideas... >>>>> > >>>>> > #1 - Your wizard tower has (alot of) HP. If it is destroyed, you >>>>> lose the >>>>> > level and have to start over. This is the only losing condition for >>>>> > overworld map play. >>>>> > >>>>> > #2 - If your player loses all HP, i think he should be able to move, >>>>> but not >>>>> > able to shoot fireballs or cast spells. Maybe he goes ghostly >>>>> looking or >>>>> > somethng until some time passes (like 10 seconds lets say) and then >>>>> you get >>>>> > like 10% of your health and are "alive" again. >>>>> > >>>>> > >>>>> > >>>>> >>>>> Project 1 Dev mailing list >>>>> to unsubscribe, please send an email request to demofox@xxxxxxxxxxx >>>>> Project 1 website: http://project1.demofox.org >>>>> Project 1 SVN repository: http://pyotek.com/project1 >>>>> >>>> >>>> >>> >> >