I think if ALL population is destroyed, you lose. On Fri, May 28, 2010 at 5:03 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > In the original act raiser game, i dont think it was actually possible to > lose on the overworld map portion of the game. > > Bad guys could destroy your town til all you had was your main base (which > was invulnerable) > > Bad guys could beat the heck out of your angel so that you had 0 HP. > > Neither things caused you to lose. > > Your town would rebuild as it could, and your angel would regenerate HP and > MP over time so he would have health again after a short while. > > The reason there was HP was that if your angel was at 0 health, you couldn't > shoot your bow (although i think you could still cast spells) so basically > while you had 0 HP, monsters would run amok all over your town and wreck > shit. > > So, how do we want our game to play? > > Here's what i propose but we can talk this out if you guys have other > ideas... > > #1 - Your wizard tower has (alot of) HP. If it is destroyed, you lose the > level and have to start over. This is the only losing condition for > overworld map play. > > #2 - If your player loses all HP, i think he should be able to move, but not > able to shoot fireballs or cast spells. Maybe he goes ghostly looking or > somethng until some time passes (like 10 seconds lets say) and then you get > like 10% of your health and are "alive" again. > > > =============================Project 1 Dev mailing list to unsubscribe, please send an email request to demofox@xxxxxxxxxxx Project 1 website: http://project1.demofox.org Project 1 SVN repository: http://pyotek.com/project1