[project1dev] Re: [Design] Gameplay and the environment

  • From: mattthefiend@xxxxxxxxx
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 26 May 2010 18:33:42 +0000

Not to mention spreadgun powerups so you can shoot 5 fireballs at once
Sent via BlackBerry from T-Mobile

-----Original Message-----
From: Nick Klotz <roracsenshi@xxxxxxxxx>
Date: Wed, 26 May 2010 14:27:24 
To: <project1dev@xxxxxxxxxxxxx>
Subject: [project1dev] Re: [Design] Gameplay and the environment

I want to be able to chew bubble gum as a special powerup that you find from
chainsawing zombies you fight after eating some shrooms and jumping down a
pipe

On Wed, May 26, 2010 at 2:25 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> If you guys want to we can rip off zelda next after we finish ripping off
> act raiser and doom lol
>
>
> On Wed, May 26, 2010 at 11:23 AM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>
>> And a flute that creates a whirlwind to pick you up and take you to a
>> marginally random, but predetermined location, or you could set a waypoint.
>>
>>
>> On Wed, May 26, 2010 at 2:21 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>
>>> i think thats a good idea Nick, we could have bombs too that blow holes
>>> in certain sides of cliffs
>>>
>>>
>>> On Wed, May 26, 2010 at 2:18 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>>>
>>>> Maybe we should have to find a candle in order to shoot fire (1x per
>>>> screen)
>>>>
>>>>
>>>> On Wed, May 26, 2010 at 2:17 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>>>
>>>>> yeah like bushes get burned away to reveal staircases underneath!
>>>>>
>>>>> i really like the idea of making it tower D'ish but keeping where you
>>>>> control the main character, and everything else (towers, townsfolk) are 
>>>>> just
>>>>> support units
>>>>>
>>>>>
>>>>> On Wed, May 26, 2010 at 2:11 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>>>
>>>>>> I like the ideas as well. I like the concept of fighting with/against
>>>>>> the enviroment as well as enemies. I also like the idea of having enemies
>>>>>> attack your cities and having townsfolk help defend.
>>>>>>
>>>>>> I think there should be destroyable terrain such as bushes and trees.
>>>>>> We could also have hidden stuff tucked away or secrets that are not so
>>>>>> obvious.
>>>>>>
>>>>>>
>>>>>> On Wed, May 26, 2010 at 11:01 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> I like your thinkin Nick (:
>>>>>>>
>>>>>>> In the original game thats exactly the spells you had... basically
>>>>>>> some basic elemental things (wind, lightning, earthquake, sun, etc).
>>>>>>>
>>>>>>>
>>>>>>> On Wed, May 26, 2010 at 10:54 AM, Nick Klotz 
>>>>>>> <roracsenshi@xxxxxxxxx>wrote:
>>>>>>>
>>>>>>>> I think you should be able to command elements to help you.
>>>>>>>>  Lightning, fire, water, wind, earth, ice, and variations of them as 
>>>>>>>> the
>>>>>>>> game progresses.  I like the idea of having to worry about the terrain 
>>>>>>>> and
>>>>>>>> using that to aide your population (and perhaps even fight against 
>>>>>>>> enemies),
>>>>>>>> plus if we go that route, I could think of some awesome combat concepts
>>>>>>>> involving the elements in 1st person fighting modes
>>>>>>>>
>>>>>>>>
>>>>>>>> On Wed, May 26, 2010 at 12:46 PM, Alan Wolfe 
>>>>>>>> <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>>>
>>>>>>>>> Katie finished the terrain (woot!) which im going to try and get
>>>>>>>>> into the game tonight, and now she's looking at populating the level 
>>>>>>>>> with
>>>>>>>>> trees.
>>>>>>>>>
>>>>>>>>> She brought up a good question though that i wanted to brainstorm
>>>>>>>>> about and see if anyone had any input.
>>>>>>>>>
>>>>>>>>> In the original act raiser, there were trees that you could destroy
>>>>>>>>> (bright green bushy things) and trees you couldn't (dark green 
>>>>>>>>> evergreens).
>>>>>>>>>
>>>>>>>>> You would destroy the bushes with lightning and then you'd be able
>>>>>>>>> to build on the tile.
>>>>>>>>>
>>>>>>>>> Also in other levels of act raiser you had to fight against the
>>>>>>>>> environment a little and do things like use a rain spell to wash away 
>>>>>>>>> sand
>>>>>>>>> dunes, or use a sun spell to dry up marshes.  You did both so that it 
>>>>>>>>> would
>>>>>>>>> clear up a tile and your people could build there.
>>>>>>>>>
>>>>>>>>> Do we want to have these kind of elements in our game?
>>>>>>>>>
>>>>>>>>> I myself think it would be nice to have these types of things in
>>>>>>>>> our game, but maybe even make them a little more real time.  For 
>>>>>>>>> instance..
>>>>>>>>>
>>>>>>>>> #1 - in the desert level, the desert sands encroach on your
>>>>>>>>> houses.  You have to use rain to wash away the dunes, and eventually 
>>>>>>>>> you
>>>>>>>>> conquer the whole desert, but the more desert there is, the more 
>>>>>>>>> dunes it
>>>>>>>>> generates.  if you let the dunes get too out of hand, they can bury 
>>>>>>>>> your
>>>>>>>>> houses (which destroys them and you lose population)
>>>>>>>>>
>>>>>>>>> #2 - in the swamp level, it is perpetually (or often) raining.
>>>>>>>>> We'll have cool rain effects for that :P  Anyhow... low land areas 
>>>>>>>>> get more
>>>>>>>>> and more flooded as they get rained on more.  You'll need to do 
>>>>>>>>> something
>>>>>>>>> (cast one of your spells) to keep them from getting too soggy and 
>>>>>>>>> having
>>>>>>>>> your houses sink into the bog.  After you defeat the boss of the 
>>>>>>>>> area, the
>>>>>>>>> rain goes away and your land is safe.
>>>>>>>>>
>>>>>>>>> Also after talking to Eric and Nick since this project started I
>>>>>>>>> think i'm starting to think more along their lines about combat that 
>>>>>>>>> we
>>>>>>>>> should do stuff like have defenders of your town, and have enemies 
>>>>>>>>> rush your
>>>>>>>>> town sometimes (like a horde of zombies) and it might get pretty 
>>>>>>>>> hairy.
>>>>>>>>> This instead of the act raiser enemy combat which is more mellow and 
>>>>>>>>> slow.
>>>>>>>>>
>>>>>>>>> Anyhow, more info on that later (for brainstorming) but i just
>>>>>>>>> wanted to bring it up so you could see how things would play out... 
>>>>>>>>> that in
>>>>>>>>> later levels, the environment would be actively encroaching on you 
>>>>>>>>> while at
>>>>>>>>> the same time you had to fight off enemies.
>>>>>>>>>
>>>>>>>>> How do you guys feel about that gameplay?  Or do you have any other
>>>>>>>>> ideas or input?
>>>>>>>>>
>>>>>>>>> Also what i'm thinking for level 1 is that it's a very mellow level
>>>>>>>>> (much like the original act raiser) in that the environment doesnt 
>>>>>>>>> fight
>>>>>>>>> you, and the enemies are weak and pretty tame.
>>>>>>>>>
>>>>>>>>> I think we should have both trees and bushes on the map... and make
>>>>>>>>> it so bushes can be destroyed by lightning so that you have more room 
>>>>>>>>> to
>>>>>>>>> build, and that trees are immune to lightning and are permanent 
>>>>>>>>> barriers.
>>>>>>>>>
>>>>>>>>> Whats your guys' thoughts?
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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