Not to mention spreadgun powerups so you can shoot 5 fireballs at once Sent via BlackBerry from T-Mobile -----Original Message----- From: Nick Klotz <roracsenshi@xxxxxxxxx> Date: Wed, 26 May 2010 14:27:24 To: <project1dev@xxxxxxxxxxxxx> Subject: [project1dev] Re: [Design] Gameplay and the environment I want to be able to chew bubble gum as a special powerup that you find from chainsawing zombies you fight after eating some shrooms and jumping down a pipe On Wed, May 26, 2010 at 2:25 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > If you guys want to we can rip off zelda next after we finish ripping off > act raiser and doom lol > > > On Wed, May 26, 2010 at 11:23 AM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote: > >> And a flute that creates a whirlwind to pick you up and take you to a >> marginally random, but predetermined location, or you could set a waypoint. >> >> >> On Wed, May 26, 2010 at 2:21 PM, eric drewes <figarus@xxxxxxxxx> wrote: >> >>> i think thats a good idea Nick, we could have bombs too that blow holes >>> in certain sides of cliffs >>> >>> >>> On Wed, May 26, 2010 at 2:18 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote: >>> >>>> Maybe we should have to find a candle in order to shoot fire (1x per >>>> screen) >>>> >>>> >>>> On Wed, May 26, 2010 at 2:17 PM, eric drewes <figarus@xxxxxxxxx> wrote: >>>> >>>>> yeah like bushes get burned away to reveal staircases underneath! >>>>> >>>>> i really like the idea of making it tower D'ish but keeping where you >>>>> control the main character, and everything else (towers, townsfolk) are >>>>> just >>>>> support units >>>>> >>>>> >>>>> On Wed, May 26, 2010 at 2:11 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >>>>> >>>>>> I like the ideas as well. I like the concept of fighting with/against >>>>>> the enviroment as well as enemies. I also like the idea of having enemies >>>>>> attack your cities and having townsfolk help defend. >>>>>> >>>>>> I think there should be destroyable terrain such as bushes and trees. >>>>>> We could also have hidden stuff tucked away or secrets that are not so >>>>>> obvious. >>>>>> >>>>>> >>>>>> On Wed, May 26, 2010 at 11:01 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>>> >>>>>>> I like your thinkin Nick (: >>>>>>> >>>>>>> In the original game thats exactly the spells you had... basically >>>>>>> some basic elemental things (wind, lightning, earthquake, sun, etc). >>>>>>> >>>>>>> >>>>>>> On Wed, May 26, 2010 at 10:54 AM, Nick Klotz >>>>>>> <roracsenshi@xxxxxxxxx>wrote: >>>>>>> >>>>>>>> I think you should be able to command elements to help you. >>>>>>>> Lightning, fire, water, wind, earth, ice, and variations of them as >>>>>>>> the >>>>>>>> game progresses. I like the idea of having to worry about the terrain >>>>>>>> and >>>>>>>> using that to aide your population (and perhaps even fight against >>>>>>>> enemies), >>>>>>>> plus if we go that route, I could think of some awesome combat concepts >>>>>>>> involving the elements in 1st person fighting modes >>>>>>>> >>>>>>>> >>>>>>>> On Wed, May 26, 2010 at 12:46 PM, Alan Wolfe >>>>>>>> <alan.wolfe@xxxxxxxxx>wrote: >>>>>>>> >>>>>>>>> Katie finished the terrain (woot!) which im going to try and get >>>>>>>>> into the game tonight, and now she's looking at populating the level >>>>>>>>> with >>>>>>>>> trees. >>>>>>>>> >>>>>>>>> She brought up a good question though that i wanted to brainstorm >>>>>>>>> about and see if anyone had any input. >>>>>>>>> >>>>>>>>> In the original act raiser, there were trees that you could destroy >>>>>>>>> (bright green bushy things) and trees you couldn't (dark green >>>>>>>>> evergreens). >>>>>>>>> >>>>>>>>> You would destroy the bushes with lightning and then you'd be able >>>>>>>>> to build on the tile. >>>>>>>>> >>>>>>>>> Also in other levels of act raiser you had to fight against the >>>>>>>>> environment a little and do things like use a rain spell to wash away >>>>>>>>> sand >>>>>>>>> dunes, or use a sun spell to dry up marshes. You did both so that it >>>>>>>>> would >>>>>>>>> clear up a tile and your people could build there. >>>>>>>>> >>>>>>>>> Do we want to have these kind of elements in our game? >>>>>>>>> >>>>>>>>> I myself think it would be nice to have these types of things in >>>>>>>>> our game, but maybe even make them a little more real time. For >>>>>>>>> instance.. >>>>>>>>> >>>>>>>>> #1 - in the desert level, the desert sands encroach on your >>>>>>>>> houses. You have to use rain to wash away the dunes, and eventually >>>>>>>>> you >>>>>>>>> conquer the whole desert, but the more desert there is, the more >>>>>>>>> dunes it >>>>>>>>> generates. if you let the dunes get too out of hand, they can bury >>>>>>>>> your >>>>>>>>> houses (which destroys them and you lose population) >>>>>>>>> >>>>>>>>> #2 - in the swamp level, it is perpetually (or often) raining. >>>>>>>>> We'll have cool rain effects for that :P Anyhow... low land areas >>>>>>>>> get more >>>>>>>>> and more flooded as they get rained on more. You'll need to do >>>>>>>>> something >>>>>>>>> (cast one of your spells) to keep them from getting too soggy and >>>>>>>>> having >>>>>>>>> your houses sink into the bog. After you defeat the boss of the >>>>>>>>> area, the >>>>>>>>> rain goes away and your land is safe. >>>>>>>>> >>>>>>>>> Also after talking to Eric and Nick since this project started I >>>>>>>>> think i'm starting to think more along their lines about combat that >>>>>>>>> we >>>>>>>>> should do stuff like have defenders of your town, and have enemies >>>>>>>>> rush your >>>>>>>>> town sometimes (like a horde of zombies) and it might get pretty >>>>>>>>> hairy. >>>>>>>>> This instead of the act raiser enemy combat which is more mellow and >>>>>>>>> slow. >>>>>>>>> >>>>>>>>> Anyhow, more info on that later (for brainstorming) but i just >>>>>>>>> wanted to bring it up so you could see how things would play out... >>>>>>>>> that in >>>>>>>>> later levels, the environment would be actively encroaching on you >>>>>>>>> while at >>>>>>>>> the same time you had to fight off enemies. >>>>>>>>> >>>>>>>>> How do you guys feel about that gameplay? Or do you have any other >>>>>>>>> ideas or input? >>>>>>>>> >>>>>>>>> Also what i'm thinking for level 1 is that it's a very mellow level >>>>>>>>> (much like the original act raiser) in that the environment doesnt >>>>>>>>> fight >>>>>>>>> you, and the enemies are weak and pretty tame. >>>>>>>>> >>>>>>>>> I think we should have both trees and bushes on the map... and make >>>>>>>>> it so bushes can be destroyed by lightning so that you have more room >>>>>>>>> to >>>>>>>>> build, and that trees are immune to lightning and are permanent >>>>>>>>> barriers. >>>>>>>>> >>>>>>>>> Whats your guys' thoughts? >>>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >