Having skill points to spend on the dragon / wizard attacks sounds like an idea we all kinda can get behind so that's pretty cool. I like the idea of contextual attacks too because it adds some fun details to the game (: I think the details like that are what could really make this game great instead of good :P On Wed, Jun 2, 2010 at 8:10 AM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote: > Isn't this what we have our UI for? Perhaps a skill tree devoted to > upgrading the dragon? Bites, claws, breathing fire, improving speed, > maneuverability, etc. > > On Wed, Jun 2, 2010 at 11:03 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > > I like the idea of having the attacks automatically pick the best one. If > > close the dragon will bite, this can do extra damage. From far away it > will > > shoot out fireballs, ranged. Then maybe you could have a skill that you > can > > get that will add the wizard on for an extra attack. So the dragon will > do > > its regular 2 attacks and the wizard could do his own attack. From there > we > > could then have possible upgrades for the wizard such as a spread shot or > > backwards attack (like gradius) or possible where 2 shoot out side by > side. > > The possibilities are endless. > > > > We could also have dragon upgrades, more life, more melee damage for > claws, > > stronger or longer ranged fire. > > > > On Tue, Jun 1, 2010 at 8:18 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> > >> yeah i agree (: > >> > >> and discussion is still open if people have alternate ideas hehe, we > have > >> some time to think about this and work it out :P > >> > >> On Tue, Jun 1, 2010 at 8:16 PM, Ken and Karen McByrd-Bell > >> <kenandkaren777@xxxxxxxxx> wrote: > >>> > >>> sounds good! > >> > > > > > > ============================== > Project 1 Dev mailing list > to unsubscribe, please send an email request to demofox@xxxxxxxxxxx > Project 1 website: http://project1.demofox.org > Project 1 SVN repository: http://pyotek.com/project1 >