Isn't this what we have our UI for? Perhaps a skill tree devoted to upgrading the dragon? Bites, claws, breathing fire, improving speed, maneuverability, etc. On Wed, Jun 2, 2010 at 11:03 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > I like the idea of having the attacks automatically pick the best one. If > close the dragon will bite, this can do extra damage. From far away it will > shoot out fireballs, ranged. Then maybe you could have a skill that you can > get that will add the wizard on for an extra attack. So the dragon will do > its regular 2 attacks and the wizard could do his own attack. From there we > could then have possible upgrades for the wizard such as a spread shot or > backwards attack (like gradius) or possible where 2 shoot out side by side. > The possibilities are endless. > > We could also have dragon upgrades, more life, more melee damage for claws, > stronger or longer ranged fire. > > On Tue, Jun 1, 2010 at 8:18 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >> >> yeah i agree (: >> >> and discussion is still open if people have alternate ideas hehe, we have >> some time to think about this and work it out :P >> >> On Tue, Jun 1, 2010 at 8:16 PM, Ken and Karen McByrd-Bell >> <kenandkaren777@xxxxxxxxx> wrote: >>> >>> sounds good! >> > > ============================== Project 1 Dev mailing list to unsubscribe, please send an email request to demofox@xxxxxxxxxxx Project 1 website: http://project1.demofox.org Project 1 SVN repository: http://pyotek.com/project1