[project1dev] Re: [Design] Character's Attack

  • From: Nick Klotz <roracsenshi@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 2 Jun 2010 11:10:07 -0400

Isn't this what we have our UI for?  Perhaps a skill tree devoted to
upgrading the dragon?  Bites, claws, breathing fire, improving speed,
maneuverability, etc.

On Wed, Jun 2, 2010 at 11:03 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
> I like the idea of having the attacks automatically pick the best one. If
> close the dragon will bite, this can do extra damage. From far away it will
> shoot out fireballs, ranged. Then maybe you could have a skill that you can
> get that will add the wizard on for an extra attack. So the dragon will do
> its regular 2 attacks and the wizard could do his own attack. From there we
> could then have possible upgrades for the wizard such as a spread shot or
> backwards attack (like gradius) or possible where 2 shoot out side by side.
> The possibilities are endless.
>
> We could also have dragon upgrades, more life, more melee damage for claws,
> stronger or longer ranged fire.
>
> On Tue, Jun 1, 2010 at 8:18 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>> yeah i agree (:
>>
>> and discussion is still open if people have alternate ideas hehe, we have
>> some time to think about this and work it out :P
>>
>> On Tue, Jun 1, 2010 at 8:16 PM, Ken and Karen McByrd-Bell
>> <kenandkaren777@xxxxxxxxx> wrote:
>>>
>>> sounds good!
>>
>
>

==============================
Project 1 Dev mailing list
to unsubscribe, please send an email request to demofox@xxxxxxxxxxx
Project 1 website: http://project1.demofox.org
Project 1 SVN repository: http://pyotek.com/project1

Other related posts: