[project1dev] Re: Combat system and camera angles

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 16 Apr 2009 08:20:53 -0700

for the combat, sure.  yeah like you say its just 1 extra command, shouldn't
be bad.

for the camera that makes sense.  What may be easiest in that light then is
making objects fade into semi transparency if they obscure the player, but i
think having the camera look the direction you are running in the overworld
still might work out, we'll have to try it (:

On Thu, Apr 16, 2009 at 4:35 AM, <figarus@xxxxxxxxx> wrote:

> Hey alan I was thinking for the temp combat system, if there were three
> menu items - defend, attack, super attack, all of which coincide with an
> appropriate "stance" during rt - like if you super attacl you're vulnerable,
> attack you take 1/2 total damage, defend you take zero damage, and the enemy
> cycles through this as well... Itd only be one extra command but would
> actually allow some test strategy, etc - not sure if it is worth it or how
> much harder that would be...
> Camera system - here is my apprehension... I read game reviews  and a lot
> of ppl bitch about the camera if it is inconsistant or fucks with the
> controls, etc.  I think it should be our main priority to make controls
> fluid and intuitive.  If we can have a non fixed camera that allows that...
> Great. I'd love to pllay with angles, etc for dramatic effect... Will
> probably require testing to see.... I just don't want camera issues to drag
> down the game but you're more experienced than me on dealing with that so I
> trust your instincts :)
> Sent via BlackBerry from T-Mobile

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