[project1dev] Re: Combat and RT

  • From: figarus@xxxxxxxxx
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sun, 19 Apr 2009 17:09:34 +0000

:P
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-----Original Message-----
From: Nick Klotz <roracsenshi@xxxxxxxxx>

Date: Sun, 19 Apr 2009 12:00:04 
To: <project1dev@xxxxxxxxxxxxx>
Subject: [project1dev] Combat and RT


Idea for the combat system involving RT.

Instead of having a hard RT for characters and monsters, implement a hard RT
for moves/attacks.  A characters speed will determine how fast they recover
from the move.
Examples.

Character speed: 5

Standard attack: 20; recover after 4  seconds
Special attack: 30; recover after 6 seconds
Evade/defend: 15; recover after 3  seconds (slightly increased defense
during that period)
Flee attempt: 25; recover after  5 seconds


Of course, there could be a different RT for just about every move and
ability based on how fast/powerful an attack/maneuver should really be.

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