[project1dev] Re: Combat Balance

  • From: Matthew Morgan <MMorgan@xxxxxxxxxx>
  • To: "project1dev@xxxxxxxxxxxxx" <project1dev@xxxxxxxxxxxxx>
  • Date: Fri, 1 May 2009 14:49:36 -0700

Yah I think he was saying that there will be areas for grinding

From: project1dev-bounce@xxxxxxxxxxxxx 
[mailto:project1dev-bounce@xxxxxxxxxxxxx] On Behalf Of Alan Wolfe
Sent: Friday, May 01, 2009 2:48 PM
To: project1dev@xxxxxxxxxxxxx
Subject: [project1dev] Re: Combat Balance

Eric is the one w/ the vision of how the game will work but as i understand it, 
it'll be up to you as the player.

If you feel like grinding you can, but you don't have to just have lots of 
fights all the time
On Fri, May 1, 2009 at 2:39 PM, Nick Klotz 
<roracsenshi@xxxxxxxxx<mailto:roracsenshi@xxxxxxxxx>> wrote:
One more question.  Will players be encouraged to engage in every battle they 
can, or are they advised to use caution and avoid enemies when possible?

On Fri, May 1, 2009 at 4:29 PM, Nick Klotz 
<roracsenshi@xxxxxxxxx<mailto:roracsenshi@xxxxxxxxx>> wrote:
Exactly. As for the boss fight, the difficulty of that depends mostly on the 
difficulty of the mobs vs. difficulty of the area.

On Fri, May 1, 2009 at 4:26 PM, Alan Wolfe 
<alan.wolfe@xxxxxxxxx<mailto:alan.wolfe@xxxxxxxxx>> wrote:
Hey so basically you want to know...

#1 - how many enemies there will be in the cave
#2 - how difficult should it be to get through the cave

right? (:

hey we have a boss fight in there too, i'm not sure how difficult the boss will 
/ should be at the end



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