Hey guys, For the fluid in the reservoirs, it might be easier to just make them completely full with liquid instead of having to deal with sloshing mechanics- in that case, just a couple frames of bubbles moving around might work. The reservoirs could also be solid metal if you don't want to deal with trying to model the liquid, Katie- I totally understand. I'll try to keep the game mechanics more in mind when I do the next designs. Liz On Thu, Dec 31, 2009 at 3:31 PM, katie cook <ktmcook@xxxxxxxxx> wrote: > Hey Eric, > > I will see what I can come up with as far as the semi-reptilian/alien > texture with metallics complementing it. > > For the fluid reserviors I had no idea how that was going to work. I was > hoping someone else would fill me in on what the intent is. I have no > opinion other than maybe making it look metallic so they are like tanks > instead of tubes if that makes sense. > > There weren't really any colors except the green fluid tanks and tubes > connecting to the arms and legs. But I can see what I can come up with. > > Thanks for the input Eric! =) > > Katie > > --- On *Wed, 12/30/09, eric drewes <figarus@xxxxxxxxx>* wrote: > > > From: eric drewes <figarus@xxxxxxxxx> > Subject: [project1dev] Re: Check-in > To: project1dev@xxxxxxxxxxxxx > Date: Wednesday, December 30, 2009, 10:24 PM > > > hey katie, i agree that fur/hair wouldnt be the best look for it, but maybe > something semi-reptilian or alien and glossy in conjunction w/ the metal > attachments would look neat. > > as far as fluid reservoirs go, i dont think we have dynamic liquids in the > game so im not sure how that could work although it would be neat and fairly > easy to make a 3-4 frame animation of the fluid just sorta rocking back and > forth to give the illusion that its fluid. > > i leave the details of the aesthetics to your skilled hands. > > oh and as far as color goes... I am not really sure, I forget if the > concept art was colored. we could play around w/ it a bit and kinda eyeball > it - what are your thoughts on the subject? > > thanks for all the hard work! it looks really cool, the head especially. > > -Eric > > On Wed, Dec 30, 2009 at 1:44 PM, eric drewes > <figarus@xxxxxxxxx<http://mc/compose?to=figarus@xxxxxxxxx> > > wrote: > >> hey i am super busy at work today but i'll write up my advice/answers as >> soon as i get a chance >> >> >> On Wed, Dec 30, 2009 at 1:01 PM, katie cook >> <ktmcook@xxxxxxxxx<http://mc/compose?to=ktmcook@xxxxxxxxx> >> > wrote: >> >>> Hey Guys, >>> >>> So I didn't have as much time as anticipated for working on the >>> biobeastie. I am sorry. =( >>> Had some family/friend things going on that took more time than I thought >>> it would. I will crank out the last little bit that is necessary for the >>> model asap. >>> >>> If you guys want to let me know what your thoughts on the textures are >>> that would be great. >>> >>> Mostly what I am thinking is that from the concept it looks as though the >>> brain might need some detail in the texture. I was thinking it could be >>> fairly straight forward for color etc. But I wasn't sure if there were >>> intentions of having a bump map/displacement for it to look noodley and >>> brain-like. Also on the fluid reserviors on the back, what it the intent on >>> that? >>> Is that going to be fluid that is animated/mobile? Or was the idea just >>> to texture it flat so it looked to resemble biological fluid of some sort? >>> Are you guys wanting the biobeastie to look metallic/robotic? Or more >>> rabid/organic? If we went that route it would be doubtful that it would look >>> convincing without hair...Hair is a whole nother ball of wax that is >>> probably beyond the scope of the game threshold. Let me know your thoughts >>> on this. I am open to input. Just not sure what direction to go. >>> >>> Thanks guys, any input you have is welcome. >>> >>> katie >>> >>> >>> >>> >> > >