[project1dev] Re: Chair Model

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 12 Jun 2009 08:57:42 -0700

yeah, just sayin its not at all the end of the world if it's one way or the
other (:

On Fri, Jun 12, 2009 at 8:48 AM, eric drewes <figarus@xxxxxxxxx> wrote:

> in other words... if you can get away with not baking/UV mapping, go that
> route, if it needs it to look good... go for it!  right?
>
>
> On Fri, Jun 12, 2009 at 11:34 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> The way this model is set up is fine, totally ok
>>
>> there's upsides to baking and upsides to not baking too
>>
>> baking is good cause you can get more detail and more different looking
>> textures on an object without adding a whole bunch of textures (1 texture
>> has them all)
>>
>> not baking is good cause if you made other objects which used these
>> textures, instead of you having to make a seperate texture for each object,
>> you can re-use these existing textures instead of making another one which
>> saves texture memory.
>>
>> so it's not necessarily bad to do it one way vs the other, they each have
>> their uses from the engine's POV
>>
>>
>> On Fri, Jun 12, 2009 at 5:10 AM, Chris Sherman 
>> <cshermandesign@xxxxxxxxx>wrote:
>>
>>> I have no clue on how to bake in maya but if you can send me the 3ds file
>>> and the unwrapped tex I can try it in c4d
>>>
>>> Sent from my BlackBerry
>>>
>>> ------------------------------
>>> *From*: katie cook
>>> *Date*: Fri, 12 Jun 2009 01:05:28 -0700 (PDT)
>>> *To*: <project1dev@xxxxxxxxxxxxx>
>>> *Subject*: [project1dev] Chair Model
>>> Hey Guys,
>>>
>>> Here is a chair model for the fortune tellers tent. Sorry this took a bit
>>> to get posted. I had a bit of a week.
>>>
>>> This is two pieces for the seat and frame and the legs are separate.
>>> Hopefully that isn't a big deal.
>>>
>>>  I haven't been able to figure out if layered textures works with
>>> Milkshape. I am assuming it doesn't...? I had to do the same thing for the
>>> tent and I'm probably doing this the hard way.
>>>
>>> Does anyone know if there is a way that 1 object can use 2 textures? I
>>> tried figuring out how to bake them but had no luck. Not sure how to get
>>> baking to work and if that is a viable solution. Anyone got any suggestions
>>> other than doing a UV snapshot for the textures and painting to match UV's?
>>> Let me know if anyone has any suggestions.
>>>
>>> Thanks Guys
>>>
>>> Katie
>>>
>>>
>>
>

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