yeah, just sayin its not at all the end of the world if it's one way or the other (: On Fri, Jun 12, 2009 at 8:48 AM, eric drewes <figarus@xxxxxxxxx> wrote: > in other words... if you can get away with not baking/UV mapping, go that > route, if it needs it to look good... go for it! right? > > > On Fri, Jun 12, 2009 at 11:34 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> The way this model is set up is fine, totally ok >> >> there's upsides to baking and upsides to not baking too >> >> baking is good cause you can get more detail and more different looking >> textures on an object without adding a whole bunch of textures (1 texture >> has them all) >> >> not baking is good cause if you made other objects which used these >> textures, instead of you having to make a seperate texture for each object, >> you can re-use these existing textures instead of making another one which >> saves texture memory. >> >> so it's not necessarily bad to do it one way vs the other, they each have >> their uses from the engine's POV >> >> >> On Fri, Jun 12, 2009 at 5:10 AM, Chris Sherman >> <cshermandesign@xxxxxxxxx>wrote: >> >>> I have no clue on how to bake in maya but if you can send me the 3ds file >>> and the unwrapped tex I can try it in c4d >>> >>> Sent from my BlackBerry >>> >>> ------------------------------ >>> *From*: katie cook >>> *Date*: Fri, 12 Jun 2009 01:05:28 -0700 (PDT) >>> *To*: <project1dev@xxxxxxxxxxxxx> >>> *Subject*: [project1dev] Chair Model >>> Hey Guys, >>> >>> Here is a chair model for the fortune tellers tent. Sorry this took a bit >>> to get posted. I had a bit of a week. >>> >>> This is two pieces for the seat and frame and the legs are separate. >>> Hopefully that isn't a big deal. >>> >>> I haven't been able to figure out if layered textures works with >>> Milkshape. I am assuming it doesn't...? I had to do the same thing for the >>> tent and I'm probably doing this the hard way. >>> >>> Does anyone know if there is a way that 1 object can use 2 textures? I >>> tried figuring out how to bake them but had no luck. Not sure how to get >>> baking to work and if that is a viable solution. Anyone got any suggestions >>> other than doing a UV snapshot for the textures and painting to match UV's? >>> Let me know if anyone has any suggestions. >>> >>> Thanks Guys >>> >>> Katie >>> >>> >> >