[project1dev] Re: Caveworm

  • From: Nick Klotz <roracsenshi@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 18 May 2009 12:59:33 -0500

I can see something like that fried, on my plate... with 4 or 5 more of its
kin.  Anyone else thing caveworms + cocktail sauce would be boss?

Great job on the model.

On Mon, May 18, 2009 at 12:36 PM, Chris Sherman <cshermandesign@xxxxxxxxx>wrote:

> Haha! Glad to reunite u!
>
> Sent from my BlackBerry
>
> ------------------------------
> *From*: Matthew Freeland
> *Date*: Mon, 18 May 2009 10:21:38 -0700
> *To*: <project1dev@xxxxxxxxxxxxx>
> *Subject*: [project1dev] Re: Caveworm
> MOM?
>
> On Mon, May 18, 2009 at 9:54 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> Pretty awesome looking
>>
>>
>> On Mon, May 18, 2009 at 9:44 AM, Chris Sherman 
>> <cshermandesign@xxxxxxxxx>wrote:
>>
>>> Nope, actually c4d cause hexagon is too resource intensive for the
>>> computer we have at work. Yeah it sucks that bad
>>>
>>> Sent from my BlackBerry
>>>
>>> ------------------------------
>>> *From*: eric drewes
>>> *Date*: Mon, 18 May 2009 12:41:47 -0400
>>> *To*: <project1dev@xxxxxxxxxxxxx>
>>> *Subject*: [project1dev] Re: Caveworm
>>> hey chris, did you model it in hexagon?
>>>
>>> just to save you some time... i had to optimize the polygon mesh from a
>>> model i did in mudbox in order to save it as a 3ds file so that it would
>>> import into milkshape... if you need some help w/ that, let me know!
>>>
>>>
>>>
>>> On Mon, May 18, 2009 at 12:40 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>
>>>> yeah thats really cool looking
>>>>
>>>>
>>>> On Mon, May 18, 2009 at 9:34 AM, eric drewes <figarus@xxxxxxxxx> wrote:
>>>>
>>>>> cant wait to see it when its done, chris
>>>>>
>>>>>
>>>>> On Mon, May 18, 2009 at 12:12 PM, Chris Sherman <
>>>>> cshermandesign@xxxxxxxxx> wrote:
>>>>>
>>>>>> Hey just an update, here is the caveworm I'm working on. Its nearing
>>>>>> completion I just need to add a little more detail, texture it up and
>>>>>> animate it.
>>>>>> Sent from my BlackBerry
>>>>>
>>>>>
>>>>>
>>>>
>>>
>>
>

Other related posts: