[project1dev] Re: Caveworm

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 18 May 2009 09:54:21 -0700

Pretty awesome looking

On Mon, May 18, 2009 at 9:44 AM, Chris Sherman <cshermandesign@xxxxxxxxx>wrote:

> Nope, actually c4d cause hexagon is too resource intensive for the computer
> we have at work. Yeah it sucks that bad
>
> Sent from my BlackBerry
>
> ------------------------------
> *From*: eric drewes
> *Date*: Mon, 18 May 2009 12:41:47 -0400
> *To*: <project1dev@xxxxxxxxxxxxx>
> *Subject*: [project1dev] Re: Caveworm
> hey chris, did you model it in hexagon?
>
> just to save you some time... i had to optimize the polygon mesh from a
> model i did in mudbox in order to save it as a 3ds file so that it would
> import into milkshape... if you need some help w/ that, let me know!
>
>
>
> On Mon, May 18, 2009 at 12:40 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> yeah thats really cool looking
>>
>>
>> On Mon, May 18, 2009 at 9:34 AM, eric drewes <figarus@xxxxxxxxx> wrote:
>>
>>> cant wait to see it when its done, chris
>>>
>>>
>>> On Mon, May 18, 2009 at 12:12 PM, Chris Sherman <
>>> cshermandesign@xxxxxxxxx> wrote:
>>>
>>>> Hey just an update, here is the caveworm I'm working on. Its nearing
>>>> completion I just need to add a little more detail, texture it up and
>>>> animate it.
>>>> Sent from my BlackBerry
>>>
>>>
>>>
>>
>

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