[project1dev] Re: Caveworm

  • From: "Chris Sherman" <cshermandesign@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 18 May 2009 16:44:53 +0000

Nope, actually c4d cause hexagon is too resource intensive for the computer we 
have at work. Yeah it sucks that bad
Sent from my BlackBerry

-----Original Message-----
From: eric drewes <figarus@xxxxxxxxx>

Date: Mon, 18 May 2009 12:41:47 
To: <project1dev@xxxxxxxxxxxxx>
Subject: [project1dev] Re: Caveworm


hey chris, did you model it in hexagon?

just to save you some time... i had to optimize the polygon mesh from a
model i did in mudbox in order to save it as a 3ds file so that it would
import into milkshape... if you need some help w/ that, let me know!



On Mon, May 18, 2009 at 12:40 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> yeah thats really cool looking
>
>
> On Mon, May 18, 2009 at 9:34 AM, eric drewes <figarus@xxxxxxxxx> wrote:
>
>> cant wait to see it when its done, chris
>>
>>
>> On Mon, May 18, 2009 at 12:12 PM, Chris Sherman <cshermandesign@xxxxxxxxx
>> > wrote:
>>
>>> Hey just an update, here is the caveworm I'm working on. Its nearing
>>> completion I just need to add a little more detail, texture it up and
>>> animate it.
>>> Sent from my BlackBerry
>>
>>
>>
>

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