[project1dev] Re: Caveworm

  • From: Nick Klotz <roracsenshi@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 18 May 2009 13:05:00 -0500

Good thing I'm working on combat! I'll be sure to stack in my favor,
mwahahaha.



On Mon, May 18, 2009 at 1:02 PM, Matthew Freeland <mattthefiend@xxxxxxxxx>wrote:

> ... This means war, Dr. Nick.
>
>
> On Mon, May 18, 2009 at 11:02 AM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>
>> I love cougars. Sorry mate, no hard feelings (except a special one in..
>> nevermind)
>>
>>
>>
>>
>>
>> On Mon, May 18, 2009 at 1:00 PM, Matthew Freeland <mattthefiend@xxxxxxxxx
>> > wrote:
>>
>>> Did you just threaten to eat my estranged mother? You sick bastard...
>>>
>>>
>>> On Mon, May 18, 2009 at 10:59 AM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>>>
>>>> I can see something like that fried, on my plate... with 4 or 5 more of
>>>> its kin.  Anyone else thing caveworms + cocktail sauce would be boss?
>>>>
>>>> Great job on the model.
>>>>
>>>>
>>>> On Mon, May 18, 2009 at 12:36 PM, Chris Sherman <
>>>> cshermandesign@xxxxxxxxx> wrote:
>>>>
>>>>> Haha! Glad to reunite u!
>>>>>
>>>>> Sent from my BlackBerry
>>>>>
>>>>> ------------------------------
>>>>> *From*: Matthew Freeland
>>>>> *Date*: Mon, 18 May 2009 10:21:38 -0700
>>>>> *To*: <project1dev@xxxxxxxxxxxxx>
>>>>> *Subject*: [project1dev] Re: Caveworm
>>>>> MOM?
>>>>>
>>>>> On Mon, May 18, 2009 at 9:54 AM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>>>
>>>>>> Pretty awesome looking
>>>>>>
>>>>>>
>>>>>> On Mon, May 18, 2009 at 9:44 AM, Chris Sherman <
>>>>>> cshermandesign@xxxxxxxxx> wrote:
>>>>>>
>>>>>>> Nope, actually c4d cause hexagon is too resource intensive for the
>>>>>>> computer we have at work. Yeah it sucks that bad
>>>>>>>
>>>>>>> Sent from my BlackBerry
>>>>>>>
>>>>>>> ------------------------------
>>>>>>> *From*: eric drewes
>>>>>>> *Date*: Mon, 18 May 2009 12:41:47 -0400
>>>>>>> *To*: <project1dev@xxxxxxxxxxxxx>
>>>>>>> *Subject*: [project1dev] Re: Caveworm
>>>>>>> hey chris, did you model it in hexagon?
>>>>>>>
>>>>>>> just to save you some time... i had to optimize the polygon mesh from
>>>>>>> a model i did in mudbox in order to save it as a 3ds file so that it 
>>>>>>> would
>>>>>>> import into milkshape... if you need some help w/ that, let me know!
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> On Mon, May 18, 2009 at 12:40 PM, Alan Wolfe 
>>>>>>> <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>>
>>>>>>>> yeah thats really cool looking
>>>>>>>>
>>>>>>>>
>>>>>>>> On Mon, May 18, 2009 at 9:34 AM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>>>>>
>>>>>>>>> cant wait to see it when its done, chris
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Mon, May 18, 2009 at 12:12 PM, Chris Sherman <
>>>>>>>>> cshermandesign@xxxxxxxxx> wrote:
>>>>>>>>>
>>>>>>>>>> Hey just an update, here is the caveworm I'm working on. Its
>>>>>>>>>> nearing completion I just need to add a little more detail, texture 
>>>>>>>>>> it up
>>>>>>>>>> and animate it.
>>>>>>>>>> Sent from my BlackBerry
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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