[project1dev] Re: Cave area art question

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 14 May 2009 11:54:51 -0400

alan i would say we'll leave them for now for this milestone and revisit it
in the future when it is integrated into the story

On Thu, May 14, 2009 at 10:47 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> Hey Eric,
>
> Are we going to leave the walls using the same models?
>
> If so let me know cause I have a solution to the z fighting issues.
> Basically the fix is just where the walls overlap, scale down one of the
> overlapping walls a small, unnoticeable amount.  That makes it so the 2
> walls dont have the same Z value and thus no z fighting.
>
> If we are going to be changing the models for the walls though that's a
> moot point and i'll leave them alone.
>

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