[project1dev] Cave area art question

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 14 May 2009 07:47:56 -0700

Hey Eric,

Are we going to leave the walls using the same models?

If so let me know cause I have a solution to the z fighting issues.
Basically the fix is just where the walls overlap, scale down one of the
overlapping walls a small, unnoticeable amount.  That makes it so the 2
walls dont have the same Z value and thus no z fighting.

If we are going to be changing the models for the walls though that's a moot
point and i'll leave them alone.

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