[project1dev] Re: Cave Status

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 27 Apr 2009 09:09:17 -0700

Hell yeah, we are almost there. The game is looking great too. Eric and
Wurmz, your art looks great.

On Mon, Apr 27, 2009 at 8:41 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> I tossed up 2 new screenshots on the website (http://project1.demofox.org).
> The game is really starting to look nice!
>
> Here's our most recent accomplishments:
>
> 1) Eric made us a better character, so no more wooden ball, yay!
> 2) Wurmz made some better textures for the cave floor and walls, as well as
> some mine supports which you can see in the screenshots.
> 3) Eric made a mine cart which you can see in one of the screenshots.  The
> lighting is off so it doesnt look like it should, hopefully that will be
> fixed soon.
> 4) Kent has been working on enemy pathing AI and is making great progress.
> 5) I fixed an anoying bug where randomly, shadows wouldn't show up.
> 6) Josh made a dynamic array class for us, which should increase
> preformance and make less bugs.
>
> Stuff left to do..
>
> 1) Better looking enemies
> 2) Some more props to lay around the mine
> 3) A lighting pass
> 4) Finish placing walls and mine cart tracks
> 5) Tune the combat, right now the enemies kick your butt
> 6) Boss fight
> 7) Script the stuff after the boss fight, such as him running into a wall
> to cause a minor cave in, blocking your path in and exposing a magically
> sealed door or something.
>
> We are gettin pretty close! (:
>

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