[project1dev] Re: Backstab and overworld movement

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 20 Apr 2009 22:21:20 -0700

I like it too

im wondering though if it should be a class specific ability, or maybe we
just have some missions where you have this ability, or maybe a specific
weapon you can equip to make this happen? (although you did say the thing
about the weapon so maybe if you had a sword it wouldnt be worth it).

I'm just wondering if thats going to make the game play be that for every
fight you are gonna try and get behind the enemy before attacking.

Actually... maybe for a lot of enemies, they are aware of you so you cant
sneak up on em, but some enemies you can, like if you sneak up on a gaurd
from behind.  If it wasnt a permanent thing i think i'd be more of a fan,
but it is a neat idea.

My 2 cents anyhow :P

On Mon, Apr 20, 2009 at 10:09 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> I like that idea
> On Mon, Apr 20, 2009 at 7:28 PM, <figarus@xxxxxxxxx> wrote:
>> I think 2 things affect your positioning/initiative in combat...
>> Ok first thing is... Who actively moves into who-if you are agressive and
>> move towards the enemy, you get iniative and vice versa if they
>> pounce/ambush YOU
>> Second is if you approach from behind, you get iniative AND back attackzm
>> back attack works by giving a modifier based on the weapon and is good for
>> one attack. Smaller weapons have higher damage modifiers for backstab than
>> big ones...
>> Adding a little action and strategy to overworld and also making a neat
>> method for rogue style characters to utilize their speed and smaller
>> weaponry
>> Sent via BlackBerry from T-Mobile

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