I bet you could have one that had pages you could turn as well. I'm not saying that it is the same as a book. I am more curious as to where the cross over between a real book and an ebook is acceptable. On Wed, Aug 5, 2009 at 12:48 PM, eric <figarus@xxxxxxxxx> wrote: > Like a kindle? I mean, they exist but its way different than having a book > in your hand > > Sent via BlackBerry from T-Mobile > > ------------------------------ > *From*: Kent Petersen > *Date*: Wed, 5 Aug 2009 12:28:30 -0700 > *To*: <project1dev@xxxxxxxxxxxxx> > *Subject*: [project1dev] Re: August game dev magazine > What about a little lcd screen that you could hold that displayed your > ebooks? You could even have memory where you have multiple books loaded up > on one device > > On Wed, Aug 5, 2009 at 10:31 AM, eric <figarus@xxxxxxxxx> wrote: > >> I'm with you, there is something nice about having something in your hands >> - that's why I don't think ebooks will ever totally replace regular books >> Sent via BlackBerry from T-Mobile >> >> -----Original Message----- >> From: Chris Riccobono <crysalim@xxxxxxxxx> >> >> Date: Wed, 5 Aug 2009 09:51:24 >> To: <project1dev@xxxxxxxxxxxxx> >> Subject: [project1dev] Re: August game dev magazine >> >> >> I wanted to get a sub to this mag a while ago, it seems really cool. >> And off topic, the reader you linked to is very nifty, it's much >> better than trying to read a magazine in a pdf. >> >> On Wed, Aug 5, 2009 at 9:44 AM, Alan Wolfe<alan.wolfe@xxxxxxxxx> wrote: >> > >> http://gamedeveloper.texterity.com/gamedeveloper/200908/?sub_id=Q7l0HKxx160W >> > >> > lots of cool stuff in there, theres even an article that talks about a >> > technique for organizing art asset files, and why it's important! lol... >> > there's other cooler stuff too (: >> > >> >> >> >> >