[project1dev] Re: Area 1 theme

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sun, 5 Apr 2009 15:23:01 -0400

i love the glowing door situation, i know they have it in a lot of games
(like fable has the guardian doors, chrono trigger has them too) but they
are neat and fun and give the player somethuing to wonnder about and also a
reason to revisit levels later...  we should incorporate wwhy they exist
into the story or whatnot but i like the idea :)

On Sun, Apr 5, 2009 at 2:38 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> Oh and one more thing... :P
> we could also have kobold miners of course down inside the side tunnels you
> have set up as well as some miners which walked from location to location.
> That way, you could go through and beat up all the monsters if you wanted
> to for the loot and exp or whatever, or you could time the patrols (go WOW)
> so that you had just a minimal number of fights.
> shrug (:
> On Sun, Apr 5, 2009 at 11:34 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>> oh and i really don't know how zelda like this game will be (i guess we'll
>> have to wait to see what eric says about this) but something else that might
>> be neat would be down one of your side tunnels that you made, there could be
>> some kind of glowing blue door and when you walk up to it, it zaps you and
>> you get pushed back or something.
>> What that would do, is later on in the game you could find something that
>> can open doors that look like that so that if you remembered that you saw
>> one at the beginning of the game, you can come back to the mine, and either
>> find another way in, or maybe use some TNT or a shovel to clear the debris,
>> but then you can get back inside and open the door and go somewhere
>> interesting.
>> Hopefully that isn't too far off of the spirit of the game, but it could
>> be kinda neat if it fits.
>> On Sun, Apr 5, 2009 at 11:26 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>> Hey Kent,
>>> Here's what I was thinking for prettying it up, what do you think, does
>>> this jive with what you were picturing?
>>> I figured the cave would be a mining tunnel, so like the walls and floors
>>> would be mostly geometric but would have some variation so it wasnt just
>>> straight lines and stuff obviously hehe
>>> There'd be tracks from the entry way leading down to the square area
>>> (that's where the boss will be right?) and maybe some mining machinery in
>>> there. (oh and the tracks would branch to go down some of those blind
>>> tunnels and there'd be like, minecarts chilling down some of those tunnels,
>>> and rubble from a cave in inside of some of the tunnels too).
>>> I figure the enemies could be basically like the kobold miners from WOW
>>> haha.  I'm not sure if they fight you if you bump into them, or if it's that
>>> if you get close to them (or they see you) that they charge at you to
>>> fight.  What you think?
>>> Anyhow, I think the boss could be some big buff guy, like the boss of the
>>> miners maybe.
>>> You fight him, he gets pissed off when he loses (we could do that thing
>>> like "ow my nose!" or make him say other shit etc haha) and he runs around
>>> in a circle smashing into some stuff and that's what causes the cave in.
>>> Maybe some rubble actually falls and closes the path that you came into the
>>> cave through.  Also, there's some struts holding a platform in the air (the
>>> path above the square area) and when the cave in starts they break apart and
>>> get bent / broken like they are how you have them.
>>> So you run out the back side of that square area (more mine cart tracks
>>> leading up there) and the miners are kinda running around like chickens with
>>> their heads cut off panicing, you fight through them, jump across the broken
>>> struts, into the exit tunnel, fight your way through there and exit the
>>> tunnel into daylight where as soon as you go out, maybe there's a big puff
>>> of dust (particle effects) and the way through is closed by boulders.
>>> So i guess decoration of the cave would include stuff like...
>>> * rails for mine cars
>>> * mine carts, maybe with junk inside them
>>> * kobold miners (we could rip off gemstone 3 and have them be mining dirt
>>> lol... kobolds are so dumb)
>>> * wooden supports for the mine shafts
>>> * boulders and "cave in" walls of rock
>>> * lanterns hanging from the wooden supports
>>> * struts and a cat walk above the large area where the boss is
>>> * a couple peices of random mining machinery and pick axes layin on the
>>> ground.
>>> How's that sound?

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