i love the glowing door situation, i know they have it in a lot of games (like fable has the guardian doors, chrono trigger has them too) but they are neat and fun and give the player somethuing to wonnder about and also a reason to revisit levels later... we should incorporate wwhy they exist into the story or whatnot but i like the idea :) On Sun, Apr 5, 2009 at 2:38 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > Oh and one more thing... :P > > we could also have kobold miners of course down inside the side tunnels you > have set up as well as some miners which walked from location to location. > > That way, you could go through and beat up all the monsters if you wanted > to for the loot and exp or whatever, or you could time the patrols (go WOW) > so that you had just a minimal number of fights. > > shrug (: > > > On Sun, Apr 5, 2009 at 11:34 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> oh and i really don't know how zelda like this game will be (i guess we'll >> have to wait to see what eric says about this) but something else that might >> be neat would be down one of your side tunnels that you made, there could be >> some kind of glowing blue door and when you walk up to it, it zaps you and >> you get pushed back or something. >> >> What that would do, is later on in the game you could find something that >> can open doors that look like that so that if you remembered that you saw >> one at the beginning of the game, you can come back to the mine, and either >> find another way in, or maybe use some TNT or a shovel to clear the debris, >> but then you can get back inside and open the door and go somewhere >> interesting. >> >> Hopefully that isn't too far off of the spirit of the game, but it could >> be kinda neat if it fits. >> >> >> On Sun, Apr 5, 2009 at 11:26 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >> >>> Hey Kent, >>> >>> Here's what I was thinking for prettying it up, what do you think, does >>> this jive with what you were picturing? >>> >>> I figured the cave would be a mining tunnel, so like the walls and floors >>> would be mostly geometric but would have some variation so it wasnt just >>> straight lines and stuff obviously hehe >>> >>> There'd be tracks from the entry way leading down to the square area >>> (that's where the boss will be right?) and maybe some mining machinery in >>> there. (oh and the tracks would branch to go down some of those blind >>> tunnels and there'd be like, minecarts chilling down some of those tunnels, >>> and rubble from a cave in inside of some of the tunnels too). >>> >>> I figure the enemies could be basically like the kobold miners from WOW >>> haha. I'm not sure if they fight you if you bump into them, or if it's that >>> if you get close to them (or they see you) that they charge at you to >>> fight. What you think? >>> >>> Anyhow, I think the boss could be some big buff guy, like the boss of the >>> miners maybe. >>> >>> You fight him, he gets pissed off when he loses (we could do that thing >>> like "ow my nose!" or make him say other shit etc haha) and he runs around >>> in a circle smashing into some stuff and that's what causes the cave in. >>> Maybe some rubble actually falls and closes the path that you came into the >>> cave through. Also, there's some struts holding a platform in the air (the >>> path above the square area) and when the cave in starts they break apart and >>> get bent / broken like they are how you have them. >>> >>> So you run out the back side of that square area (more mine cart tracks >>> leading up there) and the miners are kinda running around like chickens with >>> their heads cut off panicing, you fight through them, jump across the broken >>> struts, into the exit tunnel, fight your way through there and exit the >>> tunnel into daylight where as soon as you go out, maybe there's a big puff >>> of dust (particle effects) and the way through is closed by boulders. >>> >>> So i guess decoration of the cave would include stuff like... >>> >>> * rails for mine cars >>> * mine carts, maybe with junk inside them >>> * kobold miners (we could rip off gemstone 3 and have them be mining dirt >>> lol... kobolds are so dumb) >>> * wooden supports for the mine shafts >>> * boulders and "cave in" walls of rock >>> * lanterns hanging from the wooden supports >>> * struts and a cat walk above the large area where the boss is >>> * a couple peices of random mining machinery and pick axes layin on the >>> ground. >>> >>> How's that sound? >>> >> >> >