[project1dev] Re: Area 1 theme

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sun, 5 Apr 2009 11:38:57 -0700

Oh and one more thing... :P

we could also have kobold miners of course down inside the side tunnels you
have set up as well as some miners which walked from location to location.

That way, you could go through and beat up all the monsters if you wanted to
for the loot and exp or whatever, or you could time the patrols (go WOW) so
that you had just a minimal number of fights.

shrug (:

On Sun, Apr 5, 2009 at 11:34 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> oh and i really don't know how zelda like this game will be (i guess we'll
> have to wait to see what eric says about this) but something else that might
> be neat would be down one of your side tunnels that you made, there could be
> some kind of glowing blue door and when you walk up to it, it zaps you and
> you get pushed back or something.
>
> What that would do, is later on in the game you could find something that
> can open doors that look like that so that if you remembered that you saw
> one at the beginning of the game, you can come back to the mine, and either
> find another way in, or maybe use some TNT or a shovel to clear the debris,
> but then you can get back inside and open the door and go somewhere
> interesting.
>
> Hopefully that isn't too far off of the spirit of the game, but it could be
> kinda neat if it fits.
>
>
> On Sun, Apr 5, 2009 at 11:26 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> Hey Kent,
>>
>> Here's what I was thinking for prettying it up, what do you think, does
>> this jive with what you were picturing?
>>
>> I figured the cave would be a mining tunnel, so like the walls and floors
>> would be mostly geometric but would have some variation so it wasnt just
>> straight lines and stuff obviously hehe
>>
>> There'd be tracks from the entry way leading down to the square area
>> (that's where the boss will be right?) and maybe some mining machinery in
>> there. (oh and the tracks would branch to go down some of those blind
>> tunnels and there'd be like, minecarts chilling down some of those tunnels,
>> and rubble from a cave in inside of some of the tunnels too).
>>
>> I figure the enemies could be basically like the kobold miners from WOW
>> haha.  I'm not sure if they fight you if you bump into them, or if it's that
>> if you get close to them (or they see you) that they charge at you to
>> fight.  What you think?
>>
>> Anyhow, I think the boss could be some big buff guy, like the boss of the
>> miners maybe.
>>
>> You fight him, he gets pissed off when he loses (we could do that thing
>> like "ow my nose!" or make him say other shit etc haha) and he runs around
>> in a circle smashing into some stuff and that's what causes the cave in.
>> Maybe some rubble actually falls and closes the path that you came into the
>> cave through.  Also, there's some struts holding a platform in the air (the
>> path above the square area) and when the cave in starts they break apart and
>> get bent / broken like they are how you have them.
>>
>> So you run out the back side of that square area (more mine cart tracks
>> leading up there) and the miners are kinda running around like chickens with
>> their heads cut off panicing, you fight through them, jump across the broken
>> struts, into the exit tunnel, fight your way through there and exit the
>> tunnel into daylight where as soon as you go out, maybe there's a big puff
>> of dust (particle effects) and the way through is closed by boulders.
>>
>> So i guess decoration of the cave would include stuff like...
>>
>> * rails for mine cars
>> * mine carts, maybe with junk inside them
>> * kobold miners (we could rip off gemstone 3 and have them be mining dirt
>> lol... kobolds are so dumb)
>> * wooden supports for the mine shafts
>> * boulders and "cave in" walls of rock
>> * lanterns hanging from the wooden supports
>> * struts and a cat walk above the large area where the boss is
>> * a couple peices of random mining machinery and pick axes layin on the
>> ground.
>>
>> How's that sound?
>>
>
>

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