[project1dev] Re: Animation LODing

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sat, 9 May 2009 17:29:16 -0700

anybody willing to try animation sometime?

right now all the animations have been done by me, and you all have more
artistic skill in your little pinky than i do in my whole body so im sure
any one of you would do a better job :P

On Sat, May 9, 2009 at 5:23 PM, Chris Sherman <cshermandesign@xxxxxxxxx>wrote:

> I'm good at both organic and geometric modeling, I can do buildings props
> and characters. I've done some IK boning as well but its been a while. I am
> willing to take on any assignment
>
> Sent from my BlackBerry
>
> ------------------------------
> *From*: katie cook
> *Date*: Sat, 9 May 2009 12:34:02 -0700 (PDT)
>
> *To*: <project1dev@xxxxxxxxxxxxx>
> *Subject*: [project1dev] Re: Animation LODing
> Hey Guys,
>
> My strength is in item/prop modeling, I would like to contribute to that.
>
> I would love to help with other small art stuff too if needed, like
> temp/basic character models, block animation, textures, etc. I haven't spent
> much time working with these things in a while, but it would be a great way
> to get reacquainted with them and get some experience.
>
> Thanks for letting be a part of the team guys. I am super excited to help.
> =)
>
> Katie
>
> --- On *Fri, 5/8/09, figarus@xxxxxxxxx <figarus@xxxxxxxxx>* wrote:
>
>
> From: figarus@xxxxxxxxx <figarus@xxxxxxxxx>
> Subject: [project1dev] Re: Animation LODing
> To: project1dev@xxxxxxxxxxxxx
> Date: Friday, May 8, 2009, 10:14 AM
>
> Hey katie, I think we"re gonna compile an official list for artists so we
> can start divying it up... I will do that today (soon) so we can get it
> going.
>
> ARTISTS:
> Just so we can all get to know each other, maybe if you could write down
> what you're interested in doing - like building/landscape modeling,
> character modeling, monster modeling, item and props modeling, texturing,
> animation, etc etc etc
>
> For myself, I plan on doing concept art and setting the basic theme/style
> and then filling in wherever else we need production wise. I know art is a
> little behind (I've been focused on getting design down but its definitely
> time to start getting art in, even temp art cuz it'll probably take a few
> levels of polishing before we get the game where we want on an art level.)
> but we have a lot of talent and I think once we get some kinks out in the
> work flow and a production schedule so we all know what we're doing and who
> can help what, etc we can pump stuff out pretty quick and also once we have
> a library of props it'll be easier for scripters and level builders too...
>
> So yeah, let's get this stuff resolved soon :)
>
> Sent via BlackBerry from T-Mobile
>
> ------------------------------
> *From*: katie cook
> *Date*: Fri, 8 May 2009 10:02:15 -0700 (PDT)
> *To*: <project1dev@xxxxxxxxxxxxx>
> *Subject*: [project1dev] Re: Animation LODing
>
> Yea, I tried a few different scenarios, which proved to be unstable. Then I
> stumble upon the FBX Plug-in (which is awesome), and all was well. The FBX
> seems to work the best and is the easiest to use. =)
>
> I can start doing more models now if you guys just want to hit me up with
> what you need.
> I am in Seattle, and have evenings free most nights after 6 and all day
> Saturday/part of Sunday.
>
> Happy Gaming! =)
>
> --- On *Fri, 5/8/09, Chris Riccobono <crysalim@xxxxxxxxx>* wrote:
>
>
> From: Chris Riccobono <crysalim@xxxxxxxxx>
> Subject: [project1dev] Re: Animation LODing
> To: project1dev@xxxxxxxxxxxxx
> Date: Friday, May 8, 2009, 1:25 AM
>
> That's a nice looking pickaxe Katie, this kind of art will help a lot
> with the cave!  I especially like that you got Maya importing to
> Milkshape, we were having trouble with that before :)
>
> On Thu, May 7, 2009 at 11:38 PM, Alan Wolfe 
> <alan.wolfe@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=alan.wolfe@xxxxxxxxx>>
> wrote:
> > Hey that looks nice Katie!
> >
> > On Thu, May 7, 2009 at 10:49 PM, katie cook 
> > <ktmcook@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=ktmcook@xxxxxxxxx>>
> wrote:
> >>
> >> Hi Guys,
> >>
> >> Katie here. So I finally got my workflow worked out. I am using Maya
> 2009
> >> and exporting to Milkshape. I am hoping that I can start helping with
> >> Models, etc.
> >>
> >> If you guys could let me know where your at with Models, etc and what is
> >> needed that would be awesome. I would love to jump in and start helping
> >> right away.
> >>
> >> Attached is a very basic PickAxe. I just created this as a means to work
> >> out all my software conversion issues/workflow.
> >>
> >> Anyway, If you guys want to use it temporarily or longer, feel free. If
> >> you don't I won't be offended, =) since I just build it for setup.
> >>
> >> And,
> >>
> >> "mattthefiend", (sorry, don't know him otherwise by name)
> >>
> >> said he would be up for texturing it if it became applicable.
> >>
> >> Anyway, looking forward to contributing.
> >>
> >> Thanks
> >>
> >>
> >> Katie
> >>
> >> --- On Thu, 5/7/09, Alan Wolfe 
> >> <alan.wolfe@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=alan.wolfe@xxxxxxxxx>>
> wrote:
> >>
> >> From: Alan Wolfe 
> >> <alan.wolfe@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=alan.wolfe@xxxxxxxxx>
> >
> >> Subject: [project1dev] Re: Animation LODing
> >> To: 
> >> project1dev@xxxxxxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=project1dev@xxxxxxxxxxxxx>
> >> Date: Thursday, May 7, 2009, 10:29 PM
> >>
> >> man im jealous....
> >>
> >> On Thu, May 7, 2009 at 10:27 PM, 
> >> <mattthefiend@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=mattthefiend@xxxxxxxxx>>
> wrote:
> >>>
> >>> Mine is prolly good for high standard and works for multi core testing
> >>>
> >>> 2x 256 mb hd 4550 radeon cards
> >>> Athlon 2.8ghz dual core
> >>> 4 gb memory w/ 2gb reserve for 64bit
> >>> And an amazing motherboard
> >>>
> >>> Its my pride and joy! :)
> >>>
> >>> Sent via BlackBerry from T-Mobile
> >>>
> >>>________________________________
> >>> From: Alan Wolfe
> >>> Date: Thu, 7 May 2009 22:20:06 -0700
> >>> To: 
> >>> <project1dev@xxxxxxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=project1dev@xxxxxxxxxxxxx>
> >
> >>> Subject: [project1dev] Re: Animation LODing
> >>> Kent just got an upgrade but if not for that i'd say he had you beat
> >>> every day of the week (and twice on sunday)
> >>>
> >>> but lol, what's your specs?  You may be right we could use your machine
> >>> as the min specs maybe...
> >>>
> >>> and btw my comp is kinda old, i think like 2 years maybe more...  it's
> a
> >>> P4 2.6GHZ w/ 1GB RAM so shrug.
> >>>
> >>> On Thu, May 7, 2009 at 10:16 PM, Nick Klotz 
> >>> <roracsenshi@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=roracsenshi@xxxxxxxxx>
> >
> >>> wrote:
> >>>>
> >>>> I'm pretty sure my computer will end up becoming the low standard. If
> it
> >>>> runs on this pos it'll run on dos.
> >>>>
> >>>> On Fri, May 8, 2009 at 12:11 AM, Alan Wolfe 
> >>>> <alan.wolfe@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=alan.wolfe@xxxxxxxxx>
> >
> >>>> wrote:
> >>>>>
> >>>>> Hey thats an idea Matt...
> >>>>>
> >>>>> if animation takes a lot of CPU time we could have an animation
> quality
> >>>>> setting which would set the max instances of the animations higher or
> lower.
> >>>>>
> >>>>> Neat idea (:
> >>>>>
> >>>>> On Thu, May 7, 2009 at 10:06 PM, 
> >>>>> <mattthefiend@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=mattthefiend@xxxxxxxxx>>
> wrote:
> >>>>>>
> >>>>>> Sounds awesome to me! Its nice to be able to scale down graphics as
> >>>>>> well for slower machines.
> >>>>>>
> >>>>>> Sent via BlackBerry from T-Mobile
> >>>>>>
> >>>>>>________________________________
> >>>>>> From: Alan Wolfe
> >>>>>> Date: Thu, 7 May 2009 21:59:16 -0700
> >>>>>> To: 
> >>>>>> <project1dev@xxxxxxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=project1dev@xxxxxxxxxxxxx>
> >
> >>>>>> Subject: [project1dev] Re: Animation LODing
> >>>>>> Oh and we can do this in our game too if we need to as a preformance
> >>>>>> optomization later on (:
> >>>>>>
> >>>>>> On Thu, May 7, 2009 at 9:41 PM, Alan Wolfe 
> >>>>>> <alan.wolfe@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=alan.wolfe@xxxxxxxxx>
> >
> >>>>>> wrote:
> >>>>>>>
> >>>>>>> Ok so for those of you that don't know what LOD is, it stands for
> >>>>>>> "Level of detail" and in essence means that when things are farther
> away, or
> >>>>>>> less noticeable in some way, that you use less detail cause nobody
> notices,
> >>>>>>> and that saves you processing power and memory.
> >>>>>>>
> >>>>>>> For example, objects that are farther away (models, mountains, etc)
> >>>>>>> use less polygons when they are far away since you can't tell the
> difference
> >>>>>>> at a great distance anyways.
> >>>>>>>
> >>>>>>> It makes everything way nicer.
> >>>>>>>
> >>>>>>>
> >>>>>>> Anyhow...So animating models is expensive (takes a lot of CPU
> power).
> >>>>>>>
> >>>>>>> Today i learned something really bad ass, an animation LODing
> >>>>>>> technique.
> >>>>>>>
> >>>>>>>
> >>>>>>> So what the deal is, is you declare up front how many of a specific
> >>>>>>> type of animation are allowed to run at once.
> >>>>>>>
> >>>>>>> So like... if you have 10 people all walking around using the same
> >>>>>>> animation, normally you'd have to pay the cost of processing that
> same
> >>>>>>> animation 10 times.
> >>>>>>>
> >>>>>>>
> >>>>>>> The LOD technique is to say "only allow 3 maximum instances of that
> >>>>>>> animation to happen at once".
> >>>>>>>
> >>>>>>> So what that does is only process 3 animations but have multiple
> >>>>>>> people use the same processed animation data.
> >>>>>>>
> >>>>>>> If you set it to only 1 maximum instance, everyone would animate
> and
> >>>>>>> walk in unison which is really crappy, and if you do too high a
> number
> >>>>>>> maximum instances, too many people are animating and it eats up a
> lot of
> >>>>>>> CPU.
> >>>>>>>
> >>>>>>> So you basically find the balance and say "well its hard to tell
> that
> >>>>>>> they are sharing animations if you do 3 max" and then you have your
> magic
> >>>>>>> number, and the game runs faster.
> >>>>>>>
> >>>>>>> It's kind of cool... just wanted to share it with everyone...
> >>>>>>
> >>>>>
> >>>>
> >>>
> >>
> >>
> >
> >
>
>
>
>

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