wtf are you serious? what do you have a TI-85 hooked up to a CRT? :P On Fri, May 8, 2009 at 8:29 AM, Matthew Morgan <MMorgan@xxxxxxxxxx> wrote: > Way better than my computer. I suck. > > > > > > *From:* project1dev-bounce@xxxxxxxxxxxxx [mailto: > project1dev-bounce@xxxxxxxxxxxxx] *On Behalf Of *figarus@xxxxxxxxx > *Sent:* Friday, May 08, 2009 8:22 AM > > *To:* project1dev@xxxxxxxxxxxxx > *Subject:* [project1dev] Re: Animation LODing > > > > His specs are significantly lower than my netbooks heheh > > Sent via BlackBerry from T-Mobile > ------------------------------ > > *From*: Alan Wolfe > *Date*: Fri, 8 May 2009 08:19:41 -0700 > *To*: <project1dev@xxxxxxxxxxxxx> > *Subject*: [project1dev] Re: Animation LODing > > yeah i hope so too.... we'll have to make sure and keep graphic settings in > there so he can turn them down and have the game run ok lol > > On Fri, May 8, 2009 at 4:19 AM, <figarus@xxxxxxxxx> wrote: > > Lol nick, I am guessing we will exceed those specs ;P > > Sent via BlackBerry from T-Mobile > ------------------------------ > > *From*: Nick Klotz > *Date*: Fri, 8 May 2009 00:22:15 -0500 > > > *To*: <project1dev@xxxxxxxxxxxxx> > *Subject*: [project1dev] Re: Animation LODing > > 1.2ghz celeron, 64kb l2 cache. 356mb SDRAM (133). Video card is an nvidia > gforce something, 256mb > > > On Fri, May 8, 2009 at 12:20 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > > Kent just got an upgrade but if not for that i'd say he had you beat every > day of the week (and twice on sunday) > > but lol, what's your specs? You may be right we could use your machine as > the min specs maybe... > > and btw my comp is kinda old, i think like 2 years maybe more... it's a P4 > 2.6GHZ w/ 1GB RAM so shrug. > > > > On Thu, May 7, 2009 at 10:16 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote: > > I'm pretty sure my computer will end up becoming the low standard. If it > runs on this pos it'll run on dos. > > > > On Fri, May 8, 2009 at 12:11 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > > Hey thats an idea Matt... > > if animation takes a lot of CPU time we could have an animation quality > setting which would set the max instances of the animations higher or lower. > > Neat idea (: > > > > On Thu, May 7, 2009 at 10:06 PM, <mattthefiend@xxxxxxxxx> wrote: > > Sounds awesome to me! Its nice to be able to scale down graphics as well > for slower machines. > > Sent via BlackBerry from T-Mobile > ------------------------------ > > *From*: Alan Wolfe > *Date*: Thu, 7 May 2009 21:59:16 -0700 > *To*: <project1dev@xxxxxxxxxxxxx> > *Subject*: [project1dev] Re: Animation LODing > > Oh and we can do this in our game too if we need to as a preformance > optomization later on (: > > On Thu, May 7, 2009 at 9:41 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > > Ok so for those of you that don't know what LOD is, it stands for "Level of > detail" and in essence means that when things are farther away, or less > noticeable in some way, that you use less detail cause nobody notices, and > that saves you processing power and memory. > > For example, objects that are farther away (models, mountains, etc) use > less polygons when they are far away since you can't tell the difference at > a great distance anyways. > > It makes everything way nicer. > > > Anyhow...So animating models is expensive (takes a lot of CPU power). > > Today i learned something really bad ass, an animation LODing technique. > > > So what the deal is, is you declare up front how many of a specific type of > animation are allowed to run at once. > > So like... if you have 10 people all walking around using the same > animation, normally you'd have to pay the cost of processing that same > animation 10 times. > > > The LOD technique is to say "only allow 3 maximum instances of that > animation to happen at once". > > So what that does is only process 3 animations but have multiple people use > the same processed animation data. > > If you set it to only 1 maximum instance, everyone would animate and walk > in unison which is really crappy, and if you do too high a number maximum > instances, too many people are animating and it eats up a lot of CPU. > > So you basically find the balance and say "well its hard to tell that they > are sharing animations if you do 3 max" and then you have your magic number, > and the game runs faster. > > It's kind of cool... just wanted to share it with everyone... > > > > > > > > > > > > > > ------------------------------ > > > > ******************************************************************************************************************************************************************* > > This e-mail is the property of Oakley Inc. 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