you could have it in an array, then move the car to those elements. But, my problem is this. If you have a car, or person, the object will be different, thus you can't define the array to just hold a car, or etc. it has to contain all of those. Thanks, Tyler Littlefield. Vertigo head coder "My programs don't have bugs, just randomly added features." msn: tyler@xxxxxxxxxxxxx email: tyler@xxxxxxxxxxxxx aim: st8amnd2005 web: tysdomain.com ----- Original Message ----- From: Jim To: programmingblind@xxxxxxxxxxxxx Sent: Friday, October 12, 2007 7:56 PM Subject: Re: game development layout question Hi, In the real world, I pick up my car and put it on the just visiting jail square. How do you represent that on the computer? Jim __________ Take back your shopping life at http://tinyurl.com/32rsxz ----- Original Message ----- From: Littlefield, Tyler To: programmingblind@xxxxxxxxxxxxx Sent: Friday, October 12, 2007 9:39 PM Subject: Re: game development layout question I could use void*, but I would have to cast the pointers--there should be a cleaner way. :( Thanks, Tyler Littlefield. Vertigo head coder "My programs don't have bugs, just randomly added features." msn: tyler@xxxxxxxxxxxxx email: tyler@xxxxxxxxxxxxx aim: st8amnd2005 web: tysdomain.com ----- Original Message ----- From: Jim To: programmingblind@xxxxxxxxxxxxx Sent: Friday, October 12, 2007 7:31 PM Subject: Re: game development layout question Hi Tyler, In Monopoly, I can have a racecar or a shoe on a square. Shouldn't you be able to just make a square and then point to the object that is supposed to be on it or can you somehow just put an object on it? I thought OOP was supposed to be able to represent the real world. Thanks. Jim __________ Take back your shopping life at http://tinyurl.com/32rsxz ----- Original Message ----- From: Littlefield, Tyler To: programmingblind@xxxxxxxxxxxxx Sent: Friday, October 12, 2007 7:37 PM Subject: Re: game development layout question Hello jim, It might, but if I have an array of objects, the objects would need to be of mixed-type so I'm able to maybe manage more than one object. E.g, a vehicle will be a different object from a player, etc. Thanks, Tyler Littlefield. Vertigo head coder "My programs don't have bugs, just randomly added features." msn: tyler@xxxxxxxxxxxxx email: tyler@xxxxxxxxxxxxx aim: st8amnd2005 web: tysdomain.com ----- Original Message ----- From: Jim To: programmingblind@xxxxxxxxxxxxx Sent: Friday, October 12, 2007 5:34 PM Subject: Re: game development layout question Hi Tyler, Unless I am missing something, you could maybe make the squares on the board objects so that they could be different from one-another. Would that work? Thanks. Jim __________ Take back your shopping life at http://tinyurl.com/32rsxz ----- Original Message ----- From: Littlefield, Tyler To: programmingblind@xxxxxxxxxxxxx Sent: Friday, October 12, 2007 4:47 PM Subject: game development layout question Hello list, I've got a question. I'm thinking of writing a game in c++. I want to find a way to make the board and map. I thought about using an array, but then that would require that all objects are the same... Any ideas? Also, how are race tracks built? I want to do a bit of racing in the game, just not sure how to lay those out. Thanks, Tyler Littlefield. Vertigo head coder "My programs don't have bugs, just randomly added features." msn: tyler@xxxxxxxxxxxxx email: tyler@xxxxxxxxxxxxx aim: st8amnd2005 web: tysdomain.com