Re: game development layout question

  • From: "Jim" <jhomme1028@xxxxxxxxx>
  • To: <programmingblind@xxxxxxxxxxxxx>
  • Date: Fri, 12 Oct 2007 21:56:32 -0400

Hi,
In the real world, I pick up my car and put it on the just visiting jail 
square. How do you represent that on the computer?

Jim
__________
Take back your shopping life at http://tinyurl.com/32rsxz

  ----- Original Message ----- 
  From: Littlefield, Tyler 
  To: programmingblind@xxxxxxxxxxxxx 
  Sent: Friday, October 12, 2007 9:39 PM
  Subject: Re: game development layout question


  I could use void*, but I would have to cast the pointers--there should be a 
cleaner way. :(

  Thanks,
  Tyler Littlefield.
  Vertigo head coder
  "My programs don't have bugs, just randomly added features."
  msn: tyler@xxxxxxxxxxxxx
  email: tyler@xxxxxxxxxxxxx
  aim: st8amnd2005
  web: tysdomain.com
    ----- Original Message ----- 
    From: Jim 
    To: programmingblind@xxxxxxxxxxxxx 
    Sent: Friday, October 12, 2007 7:31 PM
    Subject: Re: game development layout question


    Hi Tyler,
    In Monopoly, I can have a racecar or a shoe on a square. Shouldn't you be 
able to just make a square and then point to the object that is supposed to be 
on it or can you somehow just put an object on it? I thought OOP was supposed 
to be able to represent the real world.

    Thanks.

    Jim
    __________
    Take back your shopping life at http://tinyurl.com/32rsxz

      ----- Original Message ----- 
      From: Littlefield, Tyler 
      To: programmingblind@xxxxxxxxxxxxx 
      Sent: Friday, October 12, 2007 7:37 PM
      Subject: Re: game development layout question


      Hello jim,
      It might, but if I have an array of objects, the objects would need to be 
of mixed-type so I'm able to maybe manage more than one object.
      E.g, a vehicle will be a different object from a player, etc.
      Thanks,
      Tyler Littlefield.
      Vertigo head coder
      "My programs don't have bugs, just randomly added features."
      msn: tyler@xxxxxxxxxxxxx
      email: tyler@xxxxxxxxxxxxx
      aim: st8amnd2005
      web: tysdomain.com
        ----- Original Message ----- 
        From: Jim 
        To: programmingblind@xxxxxxxxxxxxx 
        Sent: Friday, October 12, 2007 5:34 PM
        Subject: Re: game development layout question


        Hi Tyler,
        Unless I am missing something, you could maybe make the squares on the 
board objects so that they could be different from one-another. Would that work?

        Thanks.

        Jim
        __________
        Take back your shopping life at http://tinyurl.com/32rsxz

          ----- Original Message ----- 
          From: Littlefield, Tyler 
          To: programmingblind@xxxxxxxxxxxxx 
          Sent: Friday, October 12, 2007 4:47 PM
          Subject: game development layout question


          Hello list,
          I've got a question.
          I'm thinking of writing a game in c++.
          I want to find a way to make the board and map.
          I thought about using an array, but then that would require that all 
objects are the same...
          Any ideas?
          Also, how are race tracks built?
          I want to do a bit of racing in the game, just not sure how to lay 
those out.

          Thanks,
          Tyler Littlefield.
          Vertigo head coder
          "My programs don't have bugs, just randomly added features."
          msn: tyler@xxxxxxxxxxxxx
          email: tyler@xxxxxxxxxxxxx
          aim: st8amnd2005
          web: tysdomain.com

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