Re: game development layout question

  • From: "Littlefield, Tyler" <tyler@xxxxxxxxxxxxx>
  • To: <programmingblind@xxxxxxxxxxxxx>
  • Date: Fri, 12 Oct 2007 19:39:09 -0600

I could use void*, but I would have to cast the pointers--there should be a 
cleaner way. :(

Thanks,
Tyler Littlefield.
Vertigo head coder
"My programs don't have bugs, just randomly added features."
msn: tyler@xxxxxxxxxxxxx
email: tyler@xxxxxxxxxxxxx
aim: st8amnd2005
web: tysdomain.com
  ----- Original Message ----- 
  From: Jim 
  To: programmingblind@xxxxxxxxxxxxx 
  Sent: Friday, October 12, 2007 7:31 PM
  Subject: Re: game development layout question


  Hi Tyler,
  In Monopoly, I can have a racecar or a shoe on a square. Shouldn't you be 
able to just make a square and then point to the object that is supposed to be 
on it or can you somehow just put an object on it? I thought OOP was supposed 
to be able to represent the real world.

  Thanks.

  Jim
  __________
  Take back your shopping life at http://tinyurl.com/32rsxz

    ----- Original Message ----- 
    From: Littlefield, Tyler 
    To: programmingblind@xxxxxxxxxxxxx 
    Sent: Friday, October 12, 2007 7:37 PM
    Subject: Re: game development layout question


    Hello jim,
    It might, but if I have an array of objects, the objects would need to be 
of mixed-type so I'm able to maybe manage more than one object.
    E.g, a vehicle will be a different object from a player, etc.
    Thanks,
    Tyler Littlefield.
    Vertigo head coder
    "My programs don't have bugs, just randomly added features."
    msn: tyler@xxxxxxxxxxxxx
    email: tyler@xxxxxxxxxxxxx
    aim: st8amnd2005
    web: tysdomain.com
      ----- Original Message ----- 
      From: Jim 
      To: programmingblind@xxxxxxxxxxxxx 
      Sent: Friday, October 12, 2007 5:34 PM
      Subject: Re: game development layout question


      Hi Tyler,
      Unless I am missing something, you could maybe make the squares on the 
board objects so that they could be different from one-another. Would that work?

      Thanks.

      Jim
      __________
      Take back your shopping life at http://tinyurl.com/32rsxz

        ----- Original Message ----- 
        From: Littlefield, Tyler 
        To: programmingblind@xxxxxxxxxxxxx 
        Sent: Friday, October 12, 2007 4:47 PM
        Subject: game development layout question


        Hello list,
        I've got a question.
        I'm thinking of writing a game in c++.
        I want to find a way to make the board and map.
        I thought about using an array, but then that would require that all 
objects are the same...
        Any ideas?
        Also, how are race tracks built?
        I want to do a bit of racing in the game, just not sure how to lay 
those out.

        Thanks,
        Tyler Littlefield.
        Vertigo head coder
        "My programs don't have bugs, just randomly added features."
        msn: tyler@xxxxxxxxxxxxx
        email: tyler@xxxxxxxxxxxxx
        aim: st8amnd2005
        web: tysdomain.com

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