I just want a basic track, that has turns on it etc. I also want other cars on it. Sorry, I'm not really sure what you want in terms of more information. Thanks, Tyler Littlefield. Vertigo head coder "My programs don't have bugs, just randomly added features." msn: tyler@xxxxxxxxxxxxx email: tyler@xxxxxxxxxxxxx aim: st8amnd2005 web: tysdomain.com ----- Original Message ----- From: inthaneelf To: programmingblind@xxxxxxxxxxxxx Sent: Friday, October 12, 2007 7:05 PM Subject: Re: game development layout question I can answer that Ty, but for a good answer you will need to feed info this way due to different types and styles of racing and tracks, what are you thinking of, for any type of mapping, I think your best way to work is with "units" weather there squares or octagons or pentagons, if you use some sort of measuring unit it will make things a whole lot easier. squares would be simplest, but also limiting in some kinds of designs. inthane . For Blind Programming assistance, Information, Useful Programs, and Links to Jamal Mazrui's Text tutorial packages and Applications, visit me at: http://grabbag.alacorncomputer.com . to be able to view a simple programming project in several programming languages, visit the Fruit basket demo site at: http://fruitbasketdemo.alacorncomputer.com ----- Original Message ----- From: Littlefield, Tyler To: programmingblind@xxxxxxxxxxxxx Sent: Friday, October 12, 2007 1:47 PM Subject: game development layout question Hello list, I've got a question. I'm thinking of writing a game in c++. I want to find a way to make the board and map. I thought about using an array, but then that would require that all objects are the same... Any ideas? Also, how are race tracks built? I want to do a bit of racing in the game, just not sure how to lay those out. Thanks, Tyler Littlefield. Vertigo head coder "My programs don't have bugs, just randomly added features." msn: tyler@xxxxxxxxxxxxx email: tyler@xxxxxxxxxxxxx aim: st8amnd2005 web: tysdomain.com