Re: game development layout question

  • From: "Jim" <jhomme1028@xxxxxxxxx>
  • To: <programmingblind@xxxxxxxxxxxxx>
  • Date: Sat, 13 Oct 2007 08:35:56 -0400

Hi,
I'm glad I read this al the way through. Good ideas near the bottom.
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----- Original Message ----- From: "Matthew2007" <matthew2007@xxxxxxxxxxx>
To: <programmingblind@xxxxxxxxxxxxx>
Sent: Saturday, October 13, 2007 8:29 AM
Subject: Re: game development layout question


You know, I followed Barry Sheen and Kenny Roberts, but I never did hear about Ted, and I believe he raced around this time period in the late 70s. I wasn't a professional motorcycle racer, but I did race up and down all the Los Angeles freeways when I lived there as a 16 year old teen. I once took my oversized carburetors, ported and polished heads, modified exhaust, 600 CC Kawi Ninja some 125 MPH on the Santa Monica freeway. There is absolutely no way you can do this now as from what I hear you're lucky to get 25 MPH on any southern California freeway. This was back before the helmet laws, and at this speed you cannot see in front of you as you're teary eyed and squinting tremendously and you're fighting off the wind. Like an idiot I was wearing this loose muscle shirt and a pair of shorts and no helmet. Had I crashed I would had ripped all my skin off of my body--probably wouldn't matter since I would have probably died. I had my head buried under the fairing's windscreen staring directly down the road and trying to sneak a peak at my speedometer while nervously reflecting on how long my tach was stuck on 1100 RPM. I also remember absolutely loving to open up my motorcycle at the end of the Long Beach freeway because it was very empty and very wide open as well as having a very long turn until it ended--you can easily make it above 100 on this freeway. Oh man, I just remembered the best freeway of all. the 2 freeway going to Los Angeles crest was guaranteed to take a speed demon as fast as they wanted to go. At 17 I took my GXS-r 1100 some 135 MPH straight past this city called Eagle rock. I then ran over a block of wood and scared the hell out of myself as I thought I was surely going to hit the street face down. I ended up running over the block of wood like a speed bump and kept going--this was certainly quite a bumpy ride for my girlfriend and now wify--never did tell her how close we were to dieing. Funny how these speeds are nothing compared to what modern day motorcycles can reach. I don't know why, but when I have dreams of myself as a youngster I am either flying wheelies up and down hills--this was a great rush in reality, or I'm struggling to get my bike out of first or second gear--very weird to me as this was absolutely not a problem for me as a youngster.

Anyways, games involving track races are actually pretty dull because there really isn't any surprises as you're pretty much racing in a circle. I'm thinkink a cool game would involve a Desert dirt bike race where anything can happen. That is, you can jump over lakes, hills, sand dunes, and so on. You can also be challenged by the environment including birds, wolves, deer popping out of nowhere, and good o mother nature throwing rain, mud, sand storms, and tornados at you. To spice up the game how about including other racers traing to sabotage your progress by leaving obstacles in your way. How about including some shoot 'em up action in there and make this a race for a treasure where the bad guys are trying to kill you. You can also make it a game where you're trying to beat the clock or beat another's race time. You can include such things as insuring you have enough fuel or other provisions, which means if you run out you now have to seek them out, which means you can introduce other challenges into this game. You can also vary the action by choosing whether you want to ride in a desert race, a race through a jungle, or a race on a track. ...Man, never really did think about it, but the options seem to be endless with games.

Matthew
---- Original Message ----- From: "Chris Hofstader" <chris.hofstader@xxxxxxxxxxx>
To: <programmingblind@xxxxxxxxxxxxx>
Sent: Saturday, October 13, 2007 4:43 AM
Subject: RE: game development layout question


For auto racing tracks, you have a few basic designs.  NASCAR (the least
interesting) tends to run in ovals with the longer sides straightened out
and the turns always left.  Indy/Kart, Formula One cars run on different
shaped tracks, they are mostly ovals but have some other turns and sometimes have a boomerang bend. Grande Prix are run through streets, mountain roads and in the country side, they can have fairly interesting twists and turns
and, in my opinion, are the most interesting races as they are hard to
predict.  Sports car class races can be run on any of the above.

[Because Ted Henter was a professional motorcycle racer before his accident and now keeps up on Formula One, Grande Prix and the sports cars, I get the
highlights a few times a month when we have lunch together.]



 _____

From: programmingblind-bounce@xxxxxxxxxxxxx
[mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of Littlefield,
Tyler
Sent: Friday, October 12, 2007 9:28 PM
To: programmingblind@xxxxxxxxxxxxx
Subject: Re: game development layout question


I just want a basic track, that has turns on it etc. I also want other cars
on it. Sorry, I'm not really sure what you want in terms of more
information.
Thanks,
Tyler Littlefield.
Vertigo head coder
"My programs don't have bugs, just randomly added features."
msn: tyler@xxxxxxxxxxxxx
email: tyler@xxxxxxxxxxxxx
aim: st8amnd2005
web: tysdomain.com

----- Original Message ----- From: inthaneelf <mailto:inthaneelf@xxxxxxxxxxxxxx>
To: programmingblind@xxxxxxxxxxxxx
Sent: Friday, October 12, 2007 7:05 PM
Subject: Re: game development layout question

I can answer that Ty, but for a good answer you will need to feed info this
way due to different types and styles  of racing and tracks, what are you
thinking of,

for any type of mapping, I think your best way to work is with "units"
weather there squares or octagons or pentagons,  if you use some sort of
measuring unit it will make things a whole lot easier.   squares would be
simplest, but also limiting in some kinds of designs.

inthane
. For Blind Programming assistance, Information, Useful Programs, and Links
to Jamal Mazrui's Text tutorial packages and Applications, visit me at:
http://grabbag.alacorncomputer.com
. to be able to view a simple programming project in several programming
languages, visit the Fruit basket demo site at:
http://fruitbasketdemo.alacorncomputer.com


----- Original Message ----- From: Littlefield, <mailto:tyler@xxxxxxxxxxxxx> Tyler
To: programmingblind@xxxxxxxxxxxxx
Sent: Friday, October 12, 2007 1:47 PM
Subject: game development layout question

Hello list,
I've got a question.
I'm thinking of writing a game in c++.
I want to find a way to make the board and map.
I thought about using an array, but then that would require that all objects
are the same...
Any ideas?
Also, how are race tracks built?
I want to do a bit of racing in the game, just not sure how to lay those
out.

Thanks,
Tyler Littlefield.
Vertigo head coder
"My programs don't have bugs, just randomly added features."
msn: tyler@xxxxxxxxxxxxx
email: tyler@xxxxxxxxxxxxx
aim: st8amnd2005
web: tysdomain.com



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