RE: game development layout question

  • From: "Chris Hofstader" <chris.hofstader@xxxxxxxxxxx>
  • To: <programmingblind@xxxxxxxxxxxxx>
  • Date: Sat, 13 Oct 2007 07:45:06 -0400

I think there are some C# examples for gaming with source code online.  Take
a look at how others do it.

  _____  

From: programmingblind-bounce@xxxxxxxxxxxxx
[mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of Littlefield,
Tyler
Sent: Friday, October 12, 2007 9:39 PM
To: programmingblind@xxxxxxxxxxxxx
Subject: Re: game development layout question


I could use void*, but I would have to cast the pointers--there should be a
cleaner way. :(
 
Thanks,
Tyler Littlefield.
Vertigo head coder
"My programs don't have bugs, just randomly added features."
msn: tyler@xxxxxxxxxxxxx
email: tyler@xxxxxxxxxxxxx
aim: st8amnd2005
web: tysdomain.com

----- Original Message ----- 
From: Jim <mailto:jhomme1028@xxxxxxxxx>  
To: programmingblind@xxxxxxxxxxxxx 
Sent: Friday, October 12, 2007 7:31 PM
Subject: Re: game development layout question

Hi Tyler,
In Monopoly, I can have a racecar or a shoe on a square. Shouldn't you be
able to just make a square and then point to the object that is supposed to
be on it or can you somehow just put an object on it? I thought OOP was
supposed to be able to represent the real world.
 
Thanks.
 
Jim
__________
Take back your shopping life at http://tinyurl.com/32rsxz


----- Original Message ----- 
From: Littlefield,  <mailto:tyler@xxxxxxxxxxxxx> Tyler 
To: programmingblind@xxxxxxxxxxxxx 
Sent: Friday, October 12, 2007 7:37 PM
Subject: Re: game development layout question

Hello jim,
It might, but if I have an array of objects, the objects would need to be of
mixed-type so I'm able to maybe manage more than one object.
E.g, a vehicle will be a different object from a player, etc.
Thanks,
Tyler Littlefield.
Vertigo head coder
"My programs don't have bugs, just randomly added features."
msn: tyler@xxxxxxxxxxxxx
email: tyler@xxxxxxxxxxxxx
aim: st8amnd2005
web: tysdomain.com

----- Original Message ----- 
From: Jim <mailto:jhomme1028@xxxxxxxxx>  
To: programmingblind@xxxxxxxxxxxxx 
Sent: Friday, October 12, 2007 5:34 PM
Subject: Re: game development layout question

Hi Tyler,
Unless I am missing something, you could maybe make the squares on the board
objects so that they could be different from one-another. Would that work?
 
Thanks.
 
Jim
__________
Take back your shopping life at http://tinyurl.com/32rsxz


----- Original Message ----- 
From: Littlefield, Tyler <mailto:tyler@xxxxxxxxxxxxx>  
To: programmingblind@xxxxxxxxxxxxx 
Sent: Friday, October 12, 2007 4:47 PM
Subject: game development layout question

Hello list,
I've got a question.
I'm thinking of writing a game in c++.
I want to find a way to make the board and map.
I thought about using an array, but then that would require that all objects
are the same...
Any ideas?
Also, how are race tracks built?
I want to do a bit of racing in the game, just not sure how to lay those
out.
 
Thanks,
Tyler Littlefield.
Vertigo head coder
"My programs don't have bugs, just randomly added features."
msn: tyler@xxxxxxxxxxxxx
email: tyler@xxxxxxxxxxxxx
aim: st8amnd2005
web: tysdomain.com



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