Re: game development layout question

  • From: "Littlefield, Tyler" <tyler@xxxxxxxxxxxxx>
  • To: <programmingblind@xxxxxxxxxxxxx>
  • Date: Fri, 12 Oct 2007 20:48:24 -0600

hmm. nod. you have a point. Any c++ gurus know how to store multiple objects? 
maybe... make an array of vectors?
I'll have the other cars, padestrians, etc.
Thanks,
Tyler Littlefield.
Vertigo head coder
"My programs don't have bugs, just randomly added features."
msn: tyler@xxxxxxxxxxxxx
email: tyler@xxxxxxxxxxxxx
aim: st8amnd2005
web: tysdomain.com
  ----- Original Message ----- 
  From: inthaneelf 
  To: programmingblind@xxxxxxxxxxxxx 
  Sent: Friday, October 12, 2007 8:37 PM
  Subject: Re: game development layout question


  that depends on the type of game, in the "Indy style" games out there, there 
is only three things, your car, the "other cars" and the track, if you want to 
do more than one of those, then your going to have to get more complex anyway

  inthane
  . For Blind Programming assistance, Information, Useful Programs, and Links 
to Jamal Mazrui's Text tutorial packages and Applications, visit me at:
  http://grabbag.alacorncomputer.com
  . to be able to view a simple programming project in several programming 
languages, visit the Fruit basket demo site at:
  http://fruitbasketdemo.alacorncomputer.com

    ----- Original Message ----- 
    From: Littlefield, Tyler 
    To: programmingblind@xxxxxxxxxxxxx 
    Sent: Friday, October 12, 2007 6:59 PM
    Subject: Re: game development layout question


    you could have it in an array, then move the car to those elements.
    But, my problem is this.
    If you have a car, or person, the object will be different, thus you can't 
define the array to just hold a car, or etc. it has to contain all of those.

    Thanks,
    Tyler Littlefield.
    Vertigo head coder
    "My programs don't have bugs, just randomly added features."
    msn: tyler@xxxxxxxxxxxxx
    email: tyler@xxxxxxxxxxxxx
    aim: st8amnd2005
    web: tysdomain.com
      ----- Original Message ----- 
      From: Jim 
      To: programmingblind@xxxxxxxxxxxxx 
      Sent: Friday, October 12, 2007 7:56 PM
      Subject: Re: game development layout question


      Hi,
      In the real world, I pick up my car and put it on the just visiting jail 
square. How do you represent that on the computer?

      Jim
      __________
      Take back your shopping life at http://tinyurl.com/32rsxz

        ----- Original Message ----- 
        From: Littlefield, Tyler 
        To: programmingblind@xxxxxxxxxxxxx 
        Sent: Friday, October 12, 2007 9:39 PM
        Subject: Re: game development layout question


        I could use void*, but I would have to cast the pointers--there should 
be a cleaner way. :(

        Thanks,
        Tyler Littlefield.
        Vertigo head coder
        "My programs don't have bugs, just randomly added features."
        msn: tyler@xxxxxxxxxxxxx
        email: tyler@xxxxxxxxxxxxx
        aim: st8amnd2005
        web: tysdomain.com
          ----- Original Message ----- 
          From: Jim 
          To: programmingblind@xxxxxxxxxxxxx 
          Sent: Friday, October 12, 2007 7:31 PM
          Subject: Re: game development layout question


          Hi Tyler,
          In Monopoly, I can have a racecar or a shoe on a square. Shouldn't 
you be able to just make a square and then point to the object that is supposed 
to be on it or can you somehow just put an object on it? I thought OOP was 
supposed to be able to represent the real world.

          Thanks.

          Jim
          __________
          Take back your shopping life at http://tinyurl.com/32rsxz

            ----- Original Message ----- 
            From: Littlefield, Tyler 
            To: programmingblind@xxxxxxxxxxxxx 
            Sent: Friday, October 12, 2007 7:37 PM
            Subject: Re: game development layout question


            Hello jim,
            It might, but if I have an array of objects, the objects would need 
to be of mixed-type so I'm able to maybe manage more than one object.
            E.g, a vehicle will be a different object from a player, etc.
            Thanks,
            Tyler Littlefield.
            Vertigo head coder
            "My programs don't have bugs, just randomly added features."
            msn: tyler@xxxxxxxxxxxxx
            email: tyler@xxxxxxxxxxxxx
            aim: st8amnd2005
            web: tysdomain.com
              ----- Original Message ----- 
              From: Jim 
              To: programmingblind@xxxxxxxxxxxxx 
              Sent: Friday, October 12, 2007 5:34 PM
              Subject: Re: game development layout question


              Hi Tyler,
              Unless I am missing something, you could maybe make the squares 
on the board objects so that they could be different from one-another. Would 
that work?

              Thanks.

              Jim
              __________
              Take back your shopping life at http://tinyurl.com/32rsxz

                ----- Original Message ----- 
                From: Littlefield, Tyler 
                To: programmingblind@xxxxxxxxxxxxx 
                Sent: Friday, October 12, 2007 4:47 PM
                Subject: game development layout question


                Hello list,
                I've got a question.
                I'm thinking of writing a game in c++.
                I want to find a way to make the board and map.
                I thought about using an array, but then that would require 
that all objects are the same...
                Any ideas?
                Also, how are race tracks built?
                I want to do a bit of racing in the game, just not sure how to 
lay those out.

                Thanks,
                Tyler Littlefield.
                Vertigo head coder
                "My programs don't have bugs, just randomly added features."
                msn: tyler@xxxxxxxxxxxxx
                email: tyler@xxxxxxxxxxxxx
                aim: st8amnd2005
                web: tysdomain.com

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