RE: createing a transparent interface for serialization?

  • From: "Sina Bahram" <sbahram@xxxxxxxxx>
  • To: <programmingblind@xxxxxxxxxxxxx>
  • Date: Fri, 8 Oct 2010 00:33:14 -0400

That would be for straight up serialization , not ORM, just to be clear.

Take care,
Sina

-----Original Message-----
From: programmingblind-bounce@xxxxxxxxxxxxx 
[mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of Dave
Sent: Thursday, October 07, 2010 11:33 PM
To: programmingblind@xxxxxxxxxxxxx
Subject: Re: createing a transparent interface for serialization?

C++ boost. 

Sent from my iPhone

On Oct 7, 2010, at 8:05 PM, Tyler Littlefield <tyler@xxxxxxxxxxxxx> wrote:

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> Hello,
> - From what I can tell: hybe seems to be a library for Java; is there 
> something similar for c++?
> 
> On 10/6/2010 9:31 AM, Sina Bahram wrote:
>> Have you examined ORM solutions? Hibernate is very popular, for example.
>> 
>> Take care,
>> Sina
>> 
>> 
>> -----Original Message-----
>> From: programmingblind-bounce@xxxxxxxxxxxxx 
>> [mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of Tyler 
>> Littlefield
>> Sent: Wednesday, October 06, 2010 11:20 AM
>> To: programmingblind@xxxxxxxxxxxxx
>> Subject: createing a transparent interface for serialization?
>> 
>> Hello all,
>> I want to set up serialization of objects in my mud engine a bit differently 
>> than it currently is.
>> Right now, Ijust write all the values to a file in binary form, then 
>> read them back in in the same order, but Iwant the user to be able to choose 
>> xml, binary, or any other sort of backend they want
for serialization.
>> So, Ihave a question. how should this be done? the idea would be for 
>> each object to call a function, without having to know what it is storing.
>> I've thought my player file will look like this:
>> <player>
>> <name>ty</name>
>> <password>asdfghjklasdfghjkl</password>
>> </player>
>> so Isuppose Ican just do a key-value sort of setup where Isend the 
>> name and the value, and binary can ignore the name while XML does not?
>> That being said though, I still need to set it up a bit differently 
>> from that, so any help is appriciated with suggestions and ideas.
>> 
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> 
> - --
> Thanks,
> Tyler Littlefield
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