createing a transparent interface for serialization?

  • From: Tyler Littlefield <tyler@xxxxxxxxxxxxx>
  • To: programmingblind@xxxxxxxxxxxxx
  • Date: Wed, 06 Oct 2010 09:19:37 -0600

-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

Hello all,
I want to set up serialization of objects in my mud engine a bit
differently than it currently is.
Right now, Ijust write all the values to a file in binary form, then
read them back in in the same order, but Iwant the user to be able to
choose xml, binary, or any other sort of backend they want for
serialization.
So, Ihave a question. how should this be done? the idea would be for
each object to call a function, without having to know what it is storing.
I've thought my player file will look like this:
<player>
<name>ty</name>
<password>asdfghjklasdfghjkl</password>
</player>
so Isuppose Ican just do a key-value sort of setup where Isend the name
and the value, and binary can ignore the name while XML does not?
That being said though, I still need to set it up a bit differently from
that, so any help is appriciated with suggestions and ideas.

- -- 
Thanks,
Tyler Littlefield
-----BEGIN PGP SIGNATURE-----
Version: GnuPG v1.4.10 (MingW32)
Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/

iQEcBAEBAgAGBQJMrJOJAAoJELDPyrppriJPqf4H/RdYh9PDv9NxUAIYA29cf9/Q
mkah4xc4n2ojTXfLyDDnfrlj3iPW+cUKT1qYvGMYOy2jfgryK0a3xIgJ7rw+q7PV
qMUXz/TBWnAnDtQ8unsakYP2EhPE5MI8zK6foOlQIkiomFHETfsp90vSXbvGEhet
s337WGQM39UNmB9q5VzVW2eyuIk747gIdf1Ihh8Df2rlsMwGUVY4Ba3B87aCrt4u
Dv8tBzAG6hi1CXdeB0CINJjgFhAdpRegLw5OcBO3tl7LqQZ4mYh5UgNW0UA2zv7e
dJDhzdJmEkXacEq9UobrzqMqPLzzkC29/QPMaCLyXxBaLRF+/LH47fKng/Eu5HI=
=H7OH
-----END PGP SIGNATURE-----
__________
View the list's information and change your settings at 
//www.freelists.org/list/programmingblind

Other related posts: