Hi, I could - but I don't have the necessary program at the moment, and I need to attend CS final tomorrow... The chief architect of the program we wish to modernize is Dan Greene, author of EZ Money. Thanks for your offer. Cheers, Joseph -----Original Message----- From: programmingblind-bounce@xxxxxxxxxxxxx [mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of Littlefield, Tyler Sent: Thursday, August 26, 2010 10:03 PM To: programmingblind@xxxxxxxxxxxxx Subject: Re: cpp help! If you guys are working this through over a messenger... I could possibly help out. I'm dragging my bedtime out, but I have class late tomorrow, so it's not a huge issue. but I can def help over the weekend. ----- Original Message ----- From: "Joseph Lee" <joseph.lee22590@xxxxxxxxx> To: <programmingblind@xxxxxxxxxxxxx> Sent: Thursday, August 26, 2010 10:58 PM Subject: RE: cpp help! > Hi Alex, > Good thing you are learning new stuff (so am I). Think of libraries as > collection of tools that a programmer can use to ask the program to > perform > certain tasks (at least that's how I'd phrase it). > For Alex M: Could you help Alex H. learn few things in C++? And, if you > want > to, please help us out (me and Alex) with a checkbook program emulator for > keySoft and HIMS interface (if you are familiar with user interface and > software architecture of BrailleNote and Braille sense family). We have > just > started design specs by creating a simple check class (more details on > that > later on a separate post). Thanks. > Cheers, > Joseph > > -----Original Message----- > From: programmingblind-bounce@xxxxxxxxxxxxx > [mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of Alex Midence > Sent: Thursday, August 26, 2010 9:54 PM > To: programmingblind@xxxxxxxxxxxxx > Subject: Re: cpp help! > > Laura, > > Thank you for the examples. Very interesting stuff. It's slowly > starting to come together in my head. Also, your point about how the > library and the language are two separate things to learn is wel > taken. I suppose it's a bit like learning a spoken language and then > learning the local jargons of certain industries and the regional > dialects for others. I'm somehting of an amateur linguist. I speak > seven human languages and I can tell you that it's not unheard of for > someone to study one in a textbook, think they have a nice foundation > and then be suckerpunched by encountering a native speaker who speaks > a non standard variant. German is like that. I'll never forget my > first encounter with a Swiss German speaker. We wound up speaking > French after about two sentences. > > Thanks again, > > Tyler, > > What I was writing was pseudocode of a sort. It was a demonstration > of how I thought writing gui controls could be simplified and take > fewer lines of code to write. Sorry if I wasn't clear. And no, I > think I'll stay the course with c++. I've never let any language > scare me away so quickly. I just wondered if all the work one so > evidently has to put into learning it well was a practical investment > of time. Yor ansers were succinct and to the point. Thanks. > > Alex M > > > > On 8/26/10, qubit <lauraeaves@xxxxxxxxx> wrote: >> Ty is right -- even the supposedly special syntax >> cout << data << endl; >> is not part of the language, but the operator<< is overloaded for usage > that >> way in the iostream >> library. >> Learning the language is separate from learning the libraries you want to >> use. >> This is true in any OO language, including java, C#, python or whatever. >> >> For example, I am learning java right now, and java has 2 popular > libraries >> for handling its I/O -- one is SWING and the other SWT. There are pros > and >> cons to both. But if you know one, it may still take you a little bit of >> a >> learning curve to switch to the other. It's just unavoidable. >> >> Back to C and C++, I have some handy analogies for understanding and >> using >> pointers. >> >> First was one a professor related in a class I took ages ago -- suppose > you >> are on a treasure hunt and the map leads you to a box. The box could > either >> hold the goods you are seeking, or the location where to find the next > clue. >> If it is a location, you could say it points to a new destination. So > it's >> a pointer. >> >> Second observation, in C and therefore C++, the syntax for a declaration > of >> a variable is designed to mimick what an expression would look like if >> you >> wanted to access data through that variable. >> Let me sho some examples: >> >> int i; // i contains the int >> int *p; // if you want the pointer int*, just say p, but if you want to > get >> to the int, just say *p, as suggested by the declaration. >> >> Now here's a trickier one: >> >> int *p[5]; >> int (*q)[5]); >> >> How would you use these in an expression? >> If you want to get to an int in the array of pointers to int, the > expression >> for p would be >> *p[3] >> just like the declaration. >> (Note: the array reference is evaluated before the * as it has higher >> operator precedence.) >> >> But what about q? What is q? Well, answer that by writing expressions >> that >> access q: >> q // points to something >> *q according to the declaration, is an array >> *q[3] is an error because it treats q as an array when it is just a > pointer >> to an array. >> (*q)[3] eureka! you have the int >> >> Pointers and other low level constructs are important in C because C was >> originally developed as a semi-high level language for writing operating >> systems, and therefore the programmer needed to have access as close as >> possible to the hardware while still remaining portable. >> >> C++ inherited a lot of the low level stuff, and kept it in the language > for >> backward compatibility, which was as much a business consideration as a >> technical one -- C programs had to compile with the C++ compiler with >> only >> minor changes, or else people might not use it. >> So that's why we have the mess we all know and love *smile* >> >> The learning curve for C# and VB I believe is a little easier because of > the >> IDE which has templates of common code configurations built into the > editor >> that you can pull down. >> >> Haappy hacking. >> --le >> >> ----- Original Message ----- >> From: "Littlefield, Tyler" <tyler@xxxxxxxxxxxxx> >> To: <programmingblind@xxxxxxxxxxxxx> >> Sent: Thursday, August 26, 2010 7:43 PM >> Subject: Re: cpp help! >> >> >> The C++ specification, or C++ in itself, is platform independent. The STL >> and CRT are implemented BY THE compiler your using, for each platform. > Each >> call is set so that code can be portable, but the code between windows >> and >> Linux, gcc and visual studio for the CRT and STL isn't the same. The > library >> just makes system calls, which are implimented by the platform itself. >> >> C++ being independent, and with the CRT and STL not technically being >> part >> of the C++ language, it would make no sense to provide a GUI library. >> >> So I guess I'm confused as to what your wanting. C++ -is- not geared only >> toward console applications. As I said, it is a low-level language. The >> usage of libraries is what makes it powerful. If using libraries and > reading >> documentation is a problem for you, I suggest you find something >> else--the >> info gathered from what you've learned about c++ minus the asumptions >> will >> help you. >> >> As the CRT and STL are just their own libraries (which are written per >> compiler), I don't see the issue with using a GUI library as well. >> Technically, your making library calls when you do printf, cout, etc etc. >> >> And... what's this? >> "dlg <preferences>" I'm not quite sure where that fits into the c++ > language >> at all... >> It's almost like your trying to make c++ be more than it is. C++ is just > the >> language; the libraries are what exposes the functionality that your >> using >> even now. >> >> Thanks, >> Ty >> ----- Original Message ----- >> From: "Alex Midence" <alex.midence@xxxxxxxxx> >> To: <programmingblind@xxxxxxxxxxxxx> >> Sent: Thursday, August 26, 2010 5:54 PM >> Subject: Re: cpp help! >> >> >>> Hello, >>> >>> I think you need to reread my message, Tyler. I never said I thought >>> pointers were useless. I said I personally couldn't imagine myself >>> ever needing them. I then proceeded to list instances where I thought >>> someone else might use them. Another poster who happens to share my >>> name said he saw them and understood why other languages dispensed >>> with them which is where I think you were thrown off. Secondly, other >>> languages seem to allow the user to learn how to write gui >>> applications at a much earlier stage in the learning process than c++ >>> does. I do realize it is a low level language. My point was why >>> doesn't it include some of the gui-producing libraries in its standard >>> library? Why can there not be an incorporation of all the gui >>> toolkits out there into the standard library along with some sort of >>> way to create them using a built-in type or even a type specified in >>> the library as is the case with string. This is a clumsy example but: >>> >>> cout << "This is a message."; >>> >>> could have something like this analogous to it: >>> >>> >>> msg_box << "This is a message."; >>> >>> Or, another thing: >>> >>> dlg <preferences> >>> { >>> chgx background; >>> chbx font; >>> chbx icons; >>> btn ok; >>> btn cancel; >>> ... definitions and manipulations could then follow >>> } >>> >>> >>> Windows and controls would have a default set of specifications that >>> set the window size, its placement on the screen, and a generic >>> foreground and background which could perhaps be changed by the >>> developer with parameters. >>> >>> The way it's set up now, you have to use nonstandard libraries which >>> are, in fact, written in c or some other language like that to make a >>> gui program. If you use the pure standard library form of c++, you >>> can make some nice utilities it seems along with all sorts of console >>> applications that most people do not want to use. I'm sure there are >>> ways to make graphics with it but, I only keep finding references to >>> them in game programming. I am not interested in writing games >>> text-based or otherwise. I want to work with business applications. >>> Hence my question, did I choose the wrong language? Have I wasted my >>> time? Is this a language that is actually going to become obscelete >>> in a few years because the core of the language seems so heavily >>> geared towards console applications in a world where gui is what most >>> end users want. >>> >>> Alex M >>> >>> On 8/26/10, Littlefield, Tyler <tyler@xxxxxxxxxxxxx> wrote: >>>> Um, they're not murder, and the fact that you haven't found a use for >>>> pointers doesn't make them useless. They can be very powerful. >>>> >>>> Second, you want to run before you've learned to crawl. C++ -is-, >>>> amazingly >>>> enough a low-level language. >>>> Yes, this does mean more code, but it's not all that much once you get >>>> down >>>> to learning what it does. >>>> No, you will not find a tutorial that teaches you to write a hello >>>> world >>>> program in a GUI and be able to learn c++ while you also learn gui >>>> programming--it just won't happen. There may be something, but the fact >>>> is, >>>> you need to understand the language before you start using libraries > such >>>> as >>>> the windows API. >>>> >>>> ----- Original Message ----- >>>> From: "Alex Midence" <alex.midence@xxxxxxxxx> >>>> To: <programmingblind@xxxxxxxxxxxxx> >>>> Sent: Thursday, August 26, 2010 3:50 PM >>>> Subject: Re: cpp help! >>>> >>>> >>>>> Hi, >>>>> >>>>> They're murder! I can't imagine when I'd want to use one in an >>>>> application short of some cellphone app for antiquated models. >>>>> Pointers are a bit scary. What really gets me about c++ is what a >>>>> pain it is to write a gui application in it. It is an undeniable fact >>>>> that most people want to use gui applications whether it's for >>>>> windows, gnome, or Mac. Console applications make your average end >>>>> user flinch away in horror. Why then, isn't there a standard library >>>>> component that quickly and efficiently addresses writing gui >>>>> applications in c++ without requiring about 70 or 80 lines of code for >>>>> a Hello World application that takes like 10 lines to write in console >>>>> form? I don't buy the whole platform constraint argument. I can see >>>>> that for the windows api but qt, gtk+ and wx widgets are all touted as >>>>> cross-platform gui libraries that make your application portable and >>>>> keep much of the same look and feel regardless of where they are >>>>> deployed. Instead you have to spend lots and lots of time slogging >>>>> your way through tutorials that teach you pages and pages of code >>>>> using things like iostream, cmath, fstream, string, conio, and cstdlib >>>>> instead of oh, I don't know, windows.h, wxsetup.h, and so forth which >>>>> appear to be the sorts of things you need to make a real application >>>>> somebody might actually want to use some day. Just got through >>>>> reading a book by Herb Schildt last night. Has 12 chapters of this >>>>> sort of thing. He's got another that has even more chapters about it. >>>>> It takes some serious digging to find a c++ manual that teaches you >>>>> how to write gui apps and most of them are written by volunteers and >>>>> are consequentially sketchy, and at times poorly written. Before bed, >>>>> I then opened up a Teach Yourself Java in 24 hours and there's a gui >>>>> app close to the middle of the book using swing for me to write which >>>>> I will probably be able to do saturday. Can anyone shed some light on >>>>> the madness? Did I choose a language that is over the hill? Have the >>>>> past months I've spent on c++ been a total waste? >>>>> >>>>> Alex M >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> On 8/26/10, Alex Hall <mehgcap@xxxxxxxxx> wrote: >>>>>> Thanks. There is a good tutorial there... I can see why pointers have >>>>>> been left behind in newer languages! >>>>>> >>>>>> On 8/26/10, qubit <lauraeaves@xxxxxxxxx> wrote: >>>>>>> www.cplusplus.com is good >>>>>>> ----- Original Message ----- >>>>>>> From: "Alex Hall" <mehgcap@xxxxxxxxx> >>>>>>> To: "programmingblind" <programmingblind@xxxxxxxxxxxxx> >>>>>>> Sent: Thursday, August 26, 2010 12:39 PM >>>>>>> Subject: cpp help! >>>>>>> >>>>>>> >>>>>>> Hi all, >>>>>>> I am working with a few other people on a project. I am the only one >>>>>>> that speaks Python and Java, not cpp. We hope to package this as an >>>>>>> executable, so cpp makes the most sense, plus some source code we > hope >>>>>>> to use as part of the project is written in c already. Does anyone >>>>>>> know of any tutorials for cpp, mainly about classes, objects, >>>>>>> subclassing, file streams, and other semi-advanced topics? I know >>>>>>> how >>>>>>> to do the basics, like conditionals or functions, but that is it. >>>>>>> Again, I was taught Java through my first two years of college, then > I >>>>>>> found, and fell in love with, Python and have used that as my >>>>>>> primary >>>>>>> language since January. >>>>>>> >>>>>>> -- >>>>>>> Have a great day, >>>>>>> Alex (msg sent from GMail website) >>>>>>> mehgcap@xxxxxxxxx; http://www.facebook.com/mehgcap >>>>>>> __________ >>>>>>> View the list's information and change your settings at >>>>>>> //www.freelists.org/list/programmingblind >>>>>>> >>>>>>> __________ >>>>>>> View the list's information and change your settings at >>>>>>> //www.freelists.org/list/programmingblind >>>>>>> >>>>>>> >>>>>> >>>>>> >>>>>> -- >>>>>> Have a great day, >>>>>> Alex (msg sent from GMail website) >>>>>> mehgcap@xxxxxxxxx; http://www.facebook.com/mehgcap >>>>>> __________ >>>>>> View the list's information and change your settings at >>>>>> //www.freelists.org/list/programmingblind >>>>>> >>>>>> >>>>> __________ >>>>> View the list's information and change your settings at >>>>> //www.freelists.org/list/programmingblind >>>>> >>>> >>>> __________ >>>> View the list's information and change your settings at >>>> //www.freelists.org/list/programmingblind >>>> >>>> >>> __________ >>> View the list's information and change your settings at >>> //www.freelists.org/list/programmingblind >>> >> >> __________ >> View the list's information and change your settings at >> //www.freelists.org/list/programmingblind >> >> __________ >> View the list's information and change your settings at >> //www.freelists.org/list/programmingblind >> >> > __________ > View the list's information and change your settings at > //www.freelists.org/list/programmingblind > > __________ > View the list's information and change your settings at > //www.freelists.org/list/programmingblind > __________ View the list's information and change your settings at //www.freelists.org/list/programmingblind __________ View the list's information and change your settings at //www.freelists.org/list/programmingblind