Re: audio games question

  • From: <jaffar@xxxxxxxxxxxxx>
  • To: <programmingblind@xxxxxxxxxxxxx>
  • Date: Sat, 12 Sep 2009 07:56:09 +0800

Yes, I think you should go for pygame.  One of the best things i like about it 
is that it has very comprehensive documentation on its website.  And with 
EdSharp now available, Indentation shouldn't be too much of an issue.  Cheers!
  ----- Original Message ----- 
  From: BlueScale 
  To: programmingblind@xxxxxxxxxxxxx 
  Sent: Saturday, September 12, 2009 4:10 AM
  Subject: Re: audio games question


  Hi,
  VB has nothing over Python.  In fact, it is probably easier and faster to 
write a game in Python.  That, of course, is just my oppinion.  Instead of 
using pysonic for the game though, pygame would be a bit better.  It handles 
sound mixing, keyboard, joystick, and mouse input, and pretty much everything 
you need for games.  Also, with pygam, you aren't restricted in the sam way as 
with the closed source fmod library. If you want to try out a game made with 
pygame, search for soundrts.  Its a great strategy game.


       

  On Fri, 2009-09-11 at 15:20 -0400, Alex Hall wrote: 
Hi all,

I recently told the list that we will be starting Python and that I need a 
third-party library. I read through the stuff Jamal includes in sayTools on 
pySonic, and it sounds like mixing this library and python itself can give 
you quite the audio game environment. Why, then, does everyone seem to think 
that VB is best for audio game development, not python? Is it a 
speed/responsiveness issue or something? Just curious as (since it sounds 
more fun) my project may be a very simple audio game. Thanks.


Have a great day,
Alex
New email address: mehgcap@xxxxxxxxx 

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