Yes, I think you should go for pygame. One of the best things i like about it is that it has very comprehensive documentation on its website. And with EdSharp now available, Indentation shouldn't be too much of an issue. Cheers! ----- Original Message ----- From: BlueScale To: programmingblind@xxxxxxxxxxxxx Sent: Saturday, September 12, 2009 4:10 AM Subject: Re: audio games question Hi, VB has nothing over Python. In fact, it is probably easier and faster to write a game in Python. That, of course, is just my oppinion. Instead of using pysonic for the game though, pygame would be a bit better. It handles sound mixing, keyboard, joystick, and mouse input, and pretty much everything you need for games. Also, with pygam, you aren't restricted in the sam way as with the closed source fmod library. If you want to try out a game made with pygame, search for soundrts. Its a great strategy game. On Fri, 2009-09-11 at 15:20 -0400, Alex Hall wrote: Hi all, I recently told the list that we will be starting Python and that I need a third-party library. I read through the stuff Jamal includes in sayTools on pySonic, and it sounds like mixing this library and python itself can give you quite the audio game environment. Why, then, does everyone seem to think that VB is best for audio game development, not python? Is it a speed/responsiveness issue or something? Just curious as (since it sounds more fun) my project may be a very simple audio game. Thanks. Have a great day, Alex New email address: mehgcap@xxxxxxxxx __________ View the list's information and change your settings at //www.freelists.org/list/programmingblind