RE: What are good technologies for two player game servers?

  • From: "Homme, James" <james.homme@xxxxxxxxxxxx>
  • To: "programmingblind@xxxxxxxxxxxxx" <programmingblind@xxxxxxxxxxxxx>
  • Date: Thu, 21 Oct 2010 15:52:16 -0400

Hi Richard,
How exactly would this work? I'm asking because I saw a content control system 
that is built to handle a chess club on the internet, but I'm not sure if it 
has the features you are looking for. I know that you have my personal e-mail 
address and Skype ID. We can talk about it later on tonight. I will try to find 
it and send you the link to it.

Jim

Jim Homme,
Usability Services,
Phone: 412-544-1810. Skype: jim.homme
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From: programmingblind-bounce@xxxxxxxxxxxxx 
[mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of R Dinger
Sent: Thursday, October 21, 2010 2:33 PM
To: programming
Subject: What are good technologies for two player game servers?

Hi All,

What sort of internet technologies are well suited to build a server for two 
player games.

I am considering developing a server system for controlling on going chess 
games, that is keeping track of all the moves so far, the time used by each 
player and so forth all via a text web interface.  Many games would be in 
progress at the same time and so each on-going game would be in a database that 
is updated as new moves arrive.

I have been looking at just using something simple like cgi scripted pages with 
form controls generated at the server by Python, but that seems a little clunky.

Can anyone suggest suitable technologies for me to look at?

I have a good knowledge of Python, C++ and C, but will always consider learning 
a new language if desirable like PHP or even PERL.

Also I want to use a web hosting service not run my own server.  So I am 
looking for something commonly available.

Richard


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