RE: What are good technologies for two player game servers?

  • From: "Client Services" <Operations@xxxxxxxxxxxxxxx>
  • To: <programmingblind@xxxxxxxxxxxxx>
  • Date: Thu, 21 Oct 2010 15:13:11 -0400

Amazon has micro servers now that run around $5 to $10 per month. And you
only pay when it is running.
H.R. Soltani


-----Original Message-----
From: programmingblind-bounce@xxxxxxxxxxxxx
[mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of Tyler
Littlefield
Sent: Thursday, October 21, 2010 2:59 PM
To: programmingblind@xxxxxxxxxxxxx
Subject: Re: What are good technologies for two player game servers?

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Hello,
I wouldn't recommend actually storing the board in mysql; you'll have to
do fetches on the rows for the logic. You'll want to find another way to
store everything (maybe use a central server to hold the data in memory).

On 10/21/2010 12:33 PM, R Dinger wrote:
> Hi All,
> 
> What sort of internet technologies are well suited to build a server for
two player games.
> 
> I am considering developing a server system for controlling on going chess
games, that is keeping track of all the moves so far, the time used by each
player and so forth all via a text web interface.  Many games would be in
progress at the same time and so each on-going game would be in a database
that is updated as new moves arrive.
> 
> I have been looking at just using something simple like cgi scripted pages
with form controls generated at the server by Python, but that seems a
little clunky.
> 
> Can anyone suggest suitable technologies for me to look at?
> 
> I have a good knowledge of Python, C++ and C, but will always consider
learning a new language if desirable like PHP or even PERL.
> 
> Also I want to use a web hosting service not run my own server.  So I am
looking for something commonly available.
> 
> Richard
> 


- -- 
Thanks,
Tyler Littlefield
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