Hi Richard, The solution I was looking at is PHP. Jim Jim Homme, Usability Services, Phone: 412-544-1810. Skype: jim.homme Internal recipients, Read my accessibility blog<http://mysites.highmark.com/personal/lidikki/Blog/default.aspx>. Discuss accessibility here<http://collaborate.highmark.com/COP/technical/accessibility/default.aspx>. Accessibility Wiki: Breaking news and accessibility advice<http://collaborate.highmark.com/COP/technical/accessibility/Accessibility%20Wiki/Forms/AllPages.aspx> From: programmingblind-bounce@xxxxxxxxxxxxx [mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of R Dinger Sent: Thursday, October 21, 2010 5:24 PM To: programmingblind@xxxxxxxxxxxxx Subject: Re: What are good technologies for two player game servers? Hi Jim, At this point, I am not sure what I want to do, I need to find out what is possible first. To some extent, what I want to do will be dependant on what is possible to do. I am trying to find out likely technologies to look into. I suspect a Python web framework like Zope, Twisted or other may be a good solution, but I don't want to discount Ruby or other solutions. I have little experience or knowledge in this area and am looking for suggestions of what is possible. I am reasonably certain that whatever it is, I want users to be able to do it through a browser. My primary goals are that the solution be universally accessible, simple and robust. Richard ----- Original Message ----- From: Homme, James<mailto:james.homme@xxxxxxxxxxxx> To: programmingblind@xxxxxxxxxxxxx<mailto:programmingblind@xxxxxxxxxxxxx> Sent: Thursday, October 21, 2010 12:52 PM Subject: RE: What are good technologies for two player game servers? Hi Richard, How exactly would this work? I'm asking because I saw a content control system that is built to handle a chess club on the internet, but I'm not sure if it has the features you are looking for. I know that you have my personal e-mail address and Skype ID. We can talk about it later on tonight. I will try to find it and send you the link to it. Jim Jim Homme, Usability Services, Phone: 412-544-1810. Skype: jim.homme Internal recipients, Read my accessibility blog<http://mysites.highmark.com/personal/lidikki/Blog/default.aspx>. Discuss accessibility here<http://collaborate.highmark.com/COP/technical/accessibility/default.aspx>. Accessibility Wiki: Breaking news and accessibility advice<http://collaborate.highmark.com/COP/technical/accessibility/Accessibility%20Wiki/Forms/AllPages.aspx> From: programmingblind-bounce@xxxxxxxxxxxxx [mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of R Dinger Sent: Thursday, October 21, 2010 2:33 PM To: programming Subject: What are good technologies for two player game servers? Hi All, What sort of internet technologies are well suited to build a server for two player games. I am considering developing a server system for controlling on going chess games, that is keeping track of all the moves so far, the time used by each player and so forth all via a text web interface. Many games would be in progress at the same time and so each on-going game would be in a database that is updated as new moves arrive. I have been looking at just using something simple like cgi scripted pages with form controls generated at the server by Python, but that seems a little clunky. Can anyone suggest suitable technologies for me to look at? I have a good knowledge of Python, C++ and C, but will always consider learning a new language if desirable like PHP or even PERL. Also I want to use a web hosting service not run my own server. So I am looking for something commonly available. Richard ________________________________ This e-mail and any attachments to it are confidential and are intended solely for use of the individual or entity to whom they are addressed. If you have received this e-mail in error, please notify the sender immediately and then delete it. If you are not the intended recipient, you must not keep, use, disclose, copy or distribute this e-mail without the author's prior permission. The views expressed in this e-mail message do not necessarily represent the views of Highmark Inc., its subsidiaries, or affiliates.