-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Hello, I wouldn't recommend actually storing the board in mysql; you'll have to do fetches on the rows for the logic. You'll want to find another way to store everything (maybe use a central server to hold the data in memory). On 10/21/2010 12:33 PM, R Dinger wrote: > Hi All, > > What sort of internet technologies are well suited to build a server for two > player games. > > I am considering developing a server system for controlling on going chess > games, that is keeping track of all the moves so far, the time used by each > player and so forth all via a text web interface. Many games would be in > progress at the same time and so each on-going game would be in a database > that is updated as new moves arrive. > > I have been looking at just using something simple like cgi scripted pages > with form controls generated at the server by Python, but that seems a little > clunky. > > Can anyone suggest suitable technologies for me to look at? > > I have a good knowledge of Python, C++ and C, but will always consider > learning a new language if desirable like PHP or even PERL. > > Also I want to use a web hosting service not run my own server. So I am > looking for something commonly available. > > Richard > - -- Thanks, Tyler Littlefield -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.10 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iQEcBAEBAgAGBQJMwI1cAAoJELDPyrppriJPuHMIALrOE8PdXmaDawG+i5hUZJxt ao7W8l6hXMyAL4sRCOzDtbwnSfieKThJFjukj83fCKjwj/FLmMvUdscc0PKeQCg7 eBPhd30DkiVspmaY9AMlpWyqh/yUUv5kXOMrF6CCaH+5fejPzNp718axKBIqrrdg 8sgcwnhDQU6oP4AmkDdUD7qkL3fakEA7IfNgLby8U+gFFhgrDqaFVWY4u/pC1XVO cTSK5beb6bwMRvHj4BO0acG0+jcUj1GPah4NVcPznTABy1vGSp7sdw44yHs5ndBW nG1YP7PgZT05pszzTJbF7Wl+KGqR/cch/+RMfH20H5P+5CAD6PgzKxevJY/a+II= =Nz46 -----END PGP SIGNATURE----- __________ View the list's information and change your settings at //www.freelists.org/list/programmingblind