Re: Now I Know Why I'm Having Trouble With Objects

  • From: "Littlefield, Tyler" <tyler@xxxxxxxxxxxxx>
  • To: programmingblind@xxxxxxxxxxxxx
  • Date: Wed, 13 Apr 2011 09:44:29 -0600

well, I kind of pegged battleship because it would let you define pieces (the different ships) so you could get a feel for it. if you just want to let someone move around the board with chess though and implement the rules, that works. Either way, the offer to help you is still open--I sent the skype request last night.

On 4/13/2011 9:26 AM, Homme, James wrote:

Hi Ty,

I really don't care. I just want to learn this. It's just that I'm interested in chess and thought I'd stick to it, but Battle Ship is just fine with me.

Jim

Jim Homme,

Usability Services,

Phone: 412-544-1810. Skype: jim.homme. NonVisualDevelopment.org: Blind people can drive computers <http://www.nonvisualdevelopment.org/>. Demonstration GUI Programs: You can program GUI's while blind. <http://www.fruitbasketdemos.org/>

*From:*programmingblind-bounce@xxxxxxxxxxxxx [mailto:programmingblind-bounce@xxxxxxxxxxxxx] *On Behalf Of *Littlefield, Tyler
*Sent:* Wednesday, April 13, 2011 9:34 AM
*To:* programmingblind@xxxxxxxxxxxxx
*Subject:* Re: Now I Know Why I'm Having Trouble With Objects

does it have to be chess? you could get easier and make battleship!
On 4/13/2011 5:37 AM, Ken Perry wrote:

I figured that much which is why I suggested different kinds of games but really if you want to make an object-oriented chess piece for fun then my suggestion would be to make a piece that knew what it was it would be a simple class that you initialize and then tell it to do something if it's the right piece it will return true if it's the wrong its false a simple layout of that class would be something like

Class ChessPiece

String pos="";

Constructor (String pieceType, int color,String pos)

Bool   Move (String mv)

Private Bool checkMove(String mv);

Private setPos(String pos)

String PossibleMoves()

This is a very simple piece class where you could do something like this in a game

Piece=ChessPiece("King","White","E1");

If (!piece.move("e5"){

Do some act  or something

}else{

Success do some act or something.

}

The two private functions would be used in move and I am sure there are other functions you could come up with like private function to check if the move position is even on the board or things of that sort.

Ken Again the problem with chess is there are just so many ways to define this problem.

Ken

*From:* programmingblind-bounce@xxxxxxxxxxxxx <mailto:programmingblind-bounce@xxxxxxxxxxxxx> [mailto:programmingblind-bounce@xxxxxxxxxxxxx] *On Behalf Of *Homme, James
*Sent:* Wednesday, April 13, 2011 7:25 AM
*To:* programmingblind@xxxxxxxxxxxxx <mailto:programmingblind@xxxxxxxxxxxxx>
*Subject:* RE: Now I Know Why I'm Having Trouble With Objects

Hi Ken,

The only thing I want to do is to check to see if the moves are valid moves. I don't care about making the computer win the game. The program is eventually going to be a portable game notation file reader and writer when I get up to i/o. Right now, I'm just finishing up about arrays, so I was thinking about starting out simply. My first program would be one that asks for a move from the keyboard. Someone would type in something like e4 or Nf3, and the program would check to see things like can that piece move there, is it your turn, did you get the syntax of the move wrong, can you move there because one of your own pieces is on that square. It's just a way to have a project that I'm interested in. I could do Monopoly or something, too, if it works better. I just want to learn this stuff and be happy.

Thanks.

Jim

Jim Homme,

Usability Services,

Phone: 412-544-1810. Skype: jim.homme. NonVisualDevelopment.org: Blind people can drive computers <http://www.nonvisualdevelopment.org/>. Demonstration GUI Programs: You can program GUI's while blind. <http://www.fruitbasketdemos.org/>

*From:* programmingblind-bounce@xxxxxxxxxxxxx <mailto:programmingblind-bounce@xxxxxxxxxxxxx> [mailto:programmingblind-bounce@xxxxxxxxxxxxx] *On Behalf Of *Ken Perry
*Sent:* Tuesday, April 12, 2011 10:57 PM
*To:* programmingblind@xxxxxxxxxxxxx <mailto:programmingblind@xxxxxxxxxxxxx>
*Subject:* RE: Now I Know Why I'm Having Trouble With Objects

Jim,

I want to make a small suggestion. Your starting out with a very difficult problem to use OOPO to solve. The truth is there are a lot of ways you can do this for a chess game and none of them are really that good. The problem is chess is really just search tree and a state machine and making objects out of nouns and methods out of actions will not make the best of the chess games. If you're looking to learn OOP I would suggest a game like Monopoly or Life where you can actually have Objects work as they should for example you could have players on Monopoly, locations that have descriptions, prices, and things of the sort. Maybe start with a card game where you can have objects that deal with decks of cards and players and score cards and things of the sort. It's really up to you but Chess gets too complicated to fast and then you're not really thinking OOP your trying to decide the best method of figuring out who is winning which is a tougher problem then you might think.

Ken

*From:* programmingblind-bounce@xxxxxxxxxxxxx <mailto:programmingblind-bounce@xxxxxxxxxxxxx> [mailto:programmingblind-bounce@xxxxxxxxxxxxx] *On Behalf Of *Homme, James
*Sent:* Tuesday, April 12, 2011 3:27 PM
*To:* programmingblind@xxxxxxxxxxxxx <mailto:programmingblind@xxxxxxxxxxxxx>
*Subject:* RE: Now I Know Why I'm Having Trouble With Objects

Hi,

If it's OK, I'd like to take this a little further. I was thinking about my little chess move validation project. I thought I would sit down and try to write out a little plan, because my book says that the nouns become objects, but I started to get confused when I asked myself this question. Do the pieces move, do the squares on the board somehow get pieces, or does some controller in the sky move the pieces? In the real world, the controller would be the player who is moving the pieces. The pieces can't move them selves, and all the board can do is sit there and have pieces on its squares. The rules would be another object, would they not? Oh my head.

Jim

Jim Homme,

Usability Services,

Phone: 412-544-1810. Skype: jim.homme. NonVisualDevelopment.org: Blind people can drive computers <http://www.nonvisualdevelopment.org/>. Demonstration GUI Programs: You can program GUI's while blind. <http://www.fruitbasketdemos.org/>

*From:* programmingblind-bounce@xxxxxxxxxxxxx <mailto:programmingblind-bounce@xxxxxxxxxxxxx> [mailto:programmingblind-bounce@xxxxxxxxxxxxx] *On Behalf Of *Homme, James
*Sent:* Tuesday, April 12, 2011 3:20 PM
*To:* programmingblind@xxxxxxxxxxxxx <mailto:programmingblind@xxxxxxxxxxxxx>
*Subject:* Now I Know Why I'm Having Trouble With Objects

Hi,

I found this humorous.

Understanding the Parts of VBA "Speech"

If you were going to play soccer using BASIC, the instruction to kick a ball would look something like

"Kick the Ball"

Hey---this is how we talk! It makes sense. You have a verb (kick) and then a noun (the ball). In the BASIC code in the preceding section, you have a verb

(print) and a noun (an asterisk). Life is good.

Here is the problem. VBA doesn't work like this. No object-oriented language works like this. In an object-oriented language, the objects (the nouns) are

most important (hence, the name: object oriented). If you are going to play soccer with VBA, the basic structure would be:

Ball.Kick

You have a noun---the ball. It comes first. In VBA, this is an object

. Then you have the verb---to kick. It comes next. In VBA, this is a method.

The basic structure of VBA is a bunch of lines of code where you have

Object.Method

Sorry, this is not English. If you took a romance language in high school, you will remember that they used a "noun adjective" construct, but I don't know

anyone who speaks in "noun verb" when telling someone to do something. Do you talk like this?

Water.Drink

Food.Eat

Girl.Kiss

Of course not. That is why VBA is so confusing to someone who previously stepped foot in a procedural programming class.

Let's carry the analogy on a bit. Imagine you walk onto a grassy field and there are five balls in front of you. There is a soccer ball, a basketball, a

baseball, a bowling ball, and a tennis ball. You want to instruct the kid on your soccer team to

Kick the soccer ball

If you tell him kick the ball (or ball.kick

), you really aren't sure which one he will kick. Maybe he will kick the one closest to him. This could be a real problem if he is standing in front of

the bowling ball.

Jim

Jim Homme,

Usability Services,

Phone: 412-544-1810. Skype: jim.homme. NonVisualDevelopment.org: Blind people can drive computers <http://www.nonvisualdevelopment.org/>. Demonstration GUI Programs: You can program GUI's while blind. <http://www.fruitbasketdemos.org/>

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--
Thanks,
Ty


--

Thanks,
Ty

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