RE: Jim's VB.Net Notes: Intro And Lesson 01

  • From: "Joseph Lee" <joseph.lee22590@xxxxxxxxx>
  • To: <programmingblind@xxxxxxxxxxxxx>
  • Date: Thu, 22 Jul 2010 12:12:09 -0700

Hi Jim,

You should start a blog about VB.net... i'm impressed and learned a lot
here... Perhaps I should start CPP stuff and Alex a Python notes...

Cheers,

Joseph

 

From: programmingblind-bounce@xxxxxxxxxxxxx
[mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of Homme, James
Sent: Thursday, July 22, 2010 12:01 PM
To: programmingblind@xxxxxxxxxxxxx
Subject: Jim's VB.Net Notes: Intro And Lesson 01

 

Jim's Vb.net Notes

 

By Jim Homme

 

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Introduction

 

This is my brain dump to you as I learn Visual Basic .Net. I hope it helps
you.

 

I found, when I was learning my first programming language, Cobol, that if I
wrote the concepts down as I learned them, they stuck better. Whatever your
learning style, I hope you get something out of these notes.

 

----------




 

The Approach

 

The approach I will take is going to be simple. I'm going to try to
intentionally use short examples that teach a concept at a time. Along the
way, I will try to pull a few examples together that demonstrate several
concepts that we've recently gone over.

 

 

We will repeat concepts as we move through the notes, but when we do that,
with each successive treatment, we will dive deeper into the concepts we
repeat.

 

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Programming Environment

 

As our programming environment we'll use a text editor called EdSharp, from
Jamal Mazrui. So go get it from http://www.empowermentzone.com/edsetup.exe.
Install it. Get familiar with it. Switch to the compiler setting for Visual
Basic .Net. Then make a directory for programs. Come back here when that's
done and let's get going.

 

 

----------

 




 

Adding A Compiler Setting For Visual Basic Console Applications

 

We'll write some console applications at the beginning  of the tutorial to
cut down on and focus the learning curve. In order to get them to compile
properly, we need to set up a line in the EdSharp main.ini file that will
compile console applications. That's going to be extremely easy as long as
you carefully follow these next instructions.

 

Open EdSharp.

 

Press Alt + Shift + M. This opens the main.ini file.

 

Press Control + F and search for the string visual basic .net. The cursor
will land on a line that contains the command line string EdSharp uses to
compile a windows executable Visual Basic .Net  program.

 

Put the cursor on the beginning of that line and press F8 to start a
selection block. 

 

Scroll down until you've selected the entire compiler directive and move one
character past it.

 

Press Shift + F8. EdSharp selects the whole compiler directive.

 

Press Control + C to copy the text to the clipboard.

 

Create a blank line and paste with Control + V.

 

Change the beginning of the line to read something like Visual Basic .net
Console Application, so that you know what it does when you pick it from the
list of compilers.

 

Carefully move the cursor over to a string that reads in part winexe.

 

Delete the win from that string.

 

Save the file with Control + S.

 

You now will be able to compile Visual Basic .net Console applications in
EdSharp and you're ready for the first few lessons.

 

 

----------




 

Lesson 01: As Tradition Would Have It

 

Programmers are steeped in tradition. I'm not about to break tradition, so
our first program will be the HelloWorld program. It simply prints the words
"Hello world!" in quotes to the screen. I'll explain what's going on after
the program. 

 

Let's get set up. For this lesson, and until I tell you to, use the console
application compiler setting you created in the introduction to this
tutorial. Probably the easiest thing to do is to put this tutorial file in
the folder where you have your programs and make it a favorite in EdSharp.
That way, you can make bookmarks in it and you don't have to go through the
File Open dialog to select a text file to open it.

 

For every program after this one, try to type it into EdSharp. Don't paste.
But do paste this one, because I want you to get used to compiling a program
and running it without the headache of compiler errors to deal with. 

 

In the future, I want you to type all programs in. If you type them in,
you'll get used to seeing compiler errors. Compiler errors are messages the
compiler puts on the screen when it doesn't understand something you put in
your program.

 

Once you've pasted the  program, save it. Then compile it. Then go to the
command line and run it. To do that, type it's name without an extension. It
will print the words Hello world to the screen and wait for you to press
Enter.

 

So for every program you write, you're going to do three things.

 

1. Write some code.

2. Save it.

3. Run it.

 

Ready? Here we go.

 

----------




 

Let's Do It: Program 01, HelloWorld.vb 

 

Paste the below program into a separate window and save it.

 

' HelloWorld.vb

' Print a message to the screen.

' Wait for the user to press Enter

' Exit

 

imports system

 

Module HelloWorld

  Public Sub Main()

    Console.WriteLine("Hello, world!")

    Console.ReadLine()

  End Sub

End Module

 

----------




 

What Did We Just Do: Program 01, HelloWorld.vb  

 

There was a lot going on in that little program. As of this writing, I don't
know everything that happened, but here's what I know.

 

 

 

----------




 

Comments

 

Those lines at the top of the program that start with single quotes are
called comments. They give you a way to make notes to whoever is reading
your code. The compiler ignores them. 

 

 

----------




 

The Line That Starts With Imports

 

This instructs the compiler to include a whole bunch of stuff from .Net. I
included this line, because I tried the program on two computers. It
wouldn't run on one computer without it. 

 

 

 

----------




 

Code Blocks

 

In Visual Basic.Net, and any other language pretty much, we write programs
in chunks of code called code blocks. It's easy to tell in Visual Basic.Net
where a code block starts and ends. At the beginning of a code block will be
a line that starts with a keyword. At the end of the code block will be the
word end followed by that same keyword.

 

Our HelloWorld.vb program has two code blocks. One starts with Module and
ends with End Module. The other starts with Sub and ends with End Sub.


Module/End Module

 

From what I understand at this point in my learning, every Visual Basic.net
program must have at least either one class or one module, and the line at
the top and bottom of this program satisfies that requirement.

 

 

----------




 

Sub Main/End Sub

 

From what I know right now, any program that uses .Net must have a routine
whose name is main. This program satisfies that requirement.

 

 

----------




 

Console.WriteLine and Console.ReadLine

 

Here's what I know about these two lines.

 

The Console.WriteLine and Console.Readline statements are there to run
something called methods. Methods usually act on data in some way. The
second line is just there to make the program pause while you examine the
line on the screen that says "Hello world!" You'd normally use it to get
data from someone at the console who is using a keyboard to type stuff for
your program to do something with. 

 

The Console.ReadLine method gets data, puts something onto the end of it
that makes your console take a new line, and sends all of that to the
screen.




 

----------




 

Sub/End Sub

 

The word right before main in the program tells Visual Basic that we're
starting something called a subroutine. A subroutine is another kind of code
block you can call to make it do stuff with data if you want to.  Later on
in the tutorial, I'll have more to say about the differences between
subroutines and methods.

 

 

 

----------




 

Our Program's Relationship To .Net

 

The Imports System at the top of the program tells the compiler to bring in
a whole bunch of stuff in a thing called a name space. The name space is
called System. We're using something in the System name space called
Console. Console is a class. The Console class contains methods. We used two
of them. 

 

 

----------




 

Lesson 01 Conclusion

 

As I said in the introduction to this tutorial, we are going to repeat a lot
of concepts, but go more deeply into them each time we do, so try to put
aside your curiosity about any questions you may have about the things we've
just barely touched on and get a feel for running the program and think
about how it's interacting with the system console.

 

Lesson 01 Lab: Your Turn

 

Copy the program to a new name and make sure the file name ends in .vb.
Change the stuff at the top of the program after the single quotes. Compile
it. Did anything change?

 

Go down inside the main subroutine and change the stuff inside the quotes.
Recompile and run the program. What happened this time?

 

Purposely introduce a misspelling in one of the lines and try to recompile.
What happened?

 

See you in the next lesson!

 

Jim

 

 

 

 

Jim Homme,

Usability Services,

Phone: 412-544-1810. Skype: jim.homme

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