Re: If else

  • From: Alex Midence <alex.midence@xxxxxxxxx>
  • To: programmingblind@xxxxxxxxxxxxx
  • Date: Thu, 10 Feb 2011 08:58:44 -0600

Would something like Lisp be better for coding a mud at times?  I
understand that it is used extensively in AI.

Alex M

On 2/10/11, Littlefield, Tyler <tyler@xxxxxxxxxxxxx> wrote:
> If you say so, I guess. I have command aliases, so I don't need to write
> 500 commands just for one. I just add a take alias to get and off I go.
> In a high combat situation where they are about to die, get knife from
> backpack is always going to proove best. they're not going to get knife
> out of my backpack if they can help it. And you could even discard some
> of those prepositions and the rest of the stuff there that I can't put
> terminology to. (I'm not an english major. :)
> On 2/10/2011 7:52 AM, Ken Perry wrote:
>> See Tylor your thinking too much like a computer.   The people that play
>> want to be able to type English and parsing it like a computer just ticks
>> them off Sure it's nice to have what you're talking about  but if you want
>> people to just log on and not have to fight with your command line then
>> you
>> should put some work into it.  I have worked on this since 92 and some
>> days
>> I would sit and just watch newbies and what they typed.  It's a very
>> enlighten  thing to do some times.  Help files only help so far if the
>> person has never played and don't know what to ask help for.  Like a new
>> mud
>> player how do they know to type get first? Is the command get or take?  So
>> unless you make a more human language parser you end up making lots of
>> commands and lots of help files and lots of commands that cover the
>> commands
>> that people didn't think they have to type.  If you want just a stock mud
>> fine.  Stick with the 4. Bla and 5.bla but it is just a stock mud then.
>>
>> Ken
>>
>> -----Original Message-----
>> From: programmingblind-bounce@xxxxxxxxxxxxx
>> [mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of Littlefield,
>> Tyler
>> Sent: Thursday, February 10, 2011 9:11 AM
>> To: programmingblind@xxxxxxxxxxxxx
>> Subject: Re: If else
>>
>> Parsing some of that isn't to bad, and you really don't want to if
>> you're running a mud. The command parser is going to become a huge
>> bottleneck. You could just:
>> get apples from bag
>> get apples from 2.bag
>>
>> etc.
>> One thing I want to do is something like: get 5 apples from basket in bag
>> Or allow for nested containers.
>> On 2/10/2011 5:22 AM, Ken Perry wrote:
>>> I want to point out that all these ideas for an adventure game is great
>> till
>>> you actually try to code one this way.  You really need a tri-tree at
>> least
>>> to parse the commands and maybe even some natural language algorithms or
>> the
>>> game is very hard to use and very robotic.  For example you need to let
>>> people get stuff from a bag let's see a simple command parser which most
>>> muds use go word at a time so the only thing you can use is
>>>
>>> Get item name from bag
>>>
>>>
>>> Well what if you want to get 4 of them from the bag then you have to add
>>> complexity to your if statements god forbid your using just if statements
>>>
>>> Get 4 apples from bag
>>>
>>> Note that is if someone was smart enough to put an s on apple they are
>>> not
>>> always. So your parser should be able to take
>>>
>>> Get 4 apples from bag
>>> Or
>>> Get 4 apple from bag
>>>
>>>
>>> Of course that brings up another problem maybe someone wants to type real
>>> English
>>>
>>> Get apples from bag
>>>
>>> That should get all your apples not just one
>>>
>>> Get all apples
>>>
>>> Should do the same.
>>>
>>> Wait what if someone wants to  do something like this
>>>
>>> Get all the apples out of my bag.
>>>
>>> Wow you just jumped the complexity or what about
>>>
>>> Get all apples from bill's bag
>>>
>>> Do you allow it do you understand it?
>>>
>>> What if you get it from your third bag cause we all know we carry more
>> than
>>> one bag
>>>
>>> Get apples from 3 bag?
>>>
>>>
>>> Boy that sounds stupid so maybe we should allow
>>>
>>> Get apples from third bag
>>>
>>> Hmm Try to figure it out if you're up to 55 though does the person have
>>> to
>>> type
>>>
>>> Get apples from the fifty fifth bag?
>>>
>>>
>>>
>>> In just these examples you can see adventure games are not as easy to
>> write
>>> if you don't want to make the person learn a language to do it.
>>>
>>> Now what some people do is make a graphical interface but even that has
>>> so
>>> many problems with just simple if statements that I can't even go there.
>> I
>>> think the last I checked my mud has over 616 commands and 224 spells all
>> of
>>> which have different parsing schemes.  I am not saying my mud is perfect
>>> either I need to add some language naturalization and maybe when I am
>>> done
>>> with my current job it will get a huge intelligence overall but the point
>> is
>>> if statements is not always your best method to figure about a command.
>> If
>>> you haven't read on tri-trees you might want to.
>>>
>>> ken
>>>
>>> -----Original Message-----
>>> From: programmingblind-bounce@xxxxxxxxxxxxx
>>> [mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of John G
>>> Sent: Thursday, February 10, 2011 2:12 AM
>>> To: programmingblind@xxxxxxxxxxxxx
>>> Subject: Re: If else
>>>
>>>
>>>> Another way to do it is this:
>>>>
>>>> string direction;
>>>> cout<<   "Which way to go?  ";
>>>> cin>>   direction;
>>>> if !(direction == "north" || direction == "south" || direction ==
>>>> "east" || direction == "west")
>>>> {
>>>> cout<<   "You go"<<   direction<<   "."<<   endl;
>>>> }
>>>> else {
>>>> cout<<   "You can't go that way.";
>>>> }
>>>>
>>>>
>>>> This way, you use a variable for your direction and introduce an error
>>>> message if the user doesn't go the right way.
>>>>
>>>> is the logical negation symbol (!) just after the "if" intentional??
>>>
>>>
>>>> Alex M
>>>>
>>>> On 2/9/11, John G<jglists0@xxxxxxxxx>   wrote:
>>>>> I think I meant to say Kristoffer in my previous message. At any
>>>>> rate, you're all welcome to contact me directly if you need that
>>>>> extra help with c/c++.
>>>>> kind regards
>>>>> John
>>>>>
>>>>> At 22:34 09/02/2011, you wrote:
>>>>>> Hmm, strange. that was what I tried.
>>>>>> I'll have another look tomorrow at this.
>>>>>> /Kristoffer
>>>>>> /Kristoffer
>>>>>>
>>>>>> ----- Original Message -----
>>>>>> From:<mailto:tyler@xxxxxxxxxxxxx>Littlefield, Tyler
>>>>>> To:
>>> <mailto:programmingblind@xxxxxxxxxxxxx>programmingblind@xxxxxxxxxxxxx
>>>>>> Sent: Wednesday, February 09, 2011 11:26 PM
>>>>>> Subject: Re: If else
>>>>>>
>>>>>> if (direction == "north")
>>>>>> {
>>>>>> std::cout<<   "You go north."<<   std::endl;
>>>>>> }
>>>>>> else if (direction =="south")
>>>>>> {
>>>>>> std::cout<<   "You go south."<<   std::endl;
>>>>>> }
>>>>>>
>>>>>> On 2/9/2011 3:07 PM, Kristoffer Gustafsson wrote:
>>>>>>> Hi.
>>>>>>> Now I've decided that I'll learn to do things both without goto,
>>>>>>> and with it. Because then I'll maybe discover that goto is bad:)
>>>>>>> I got one last code question today.
>>>>>>> I need so that my program can do more than one action. for example
>>>>>>> of writing a text adventure you want many.
>>>>>>> I've managed to put an if statement in my code. for example
>>>>>>> if direction=="south";
>>>>>>> {
>>>>>>> cout<<"you go south.";
>>>>>>> }
>>>>>>> Now if I want to go north, how can I do that?
>>>>>>> I tried if else, but it only says "expected primary expression
>>>>>>> before else expected.
>>>>>>> Can you help me with this please?
>>>>>>> /Kristoffer
>>>>>>
>>>>>> --
>>>>>>
>>>>>>
>>>>>> Thanks,
>>>>>>
>>>>>> Ty
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>>>
>>
>
>
> --
>
> Thanks,
> Ty
>
> __________
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> //www.freelists.org/list/programmingblind
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>
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